Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics


A member registered Sep 10, 2015 · View creator page →

Creator of

Recent community posts


I get that prompt when I create a prefab. However, I am trying to edit pre-existing prefabs from before Skinn was installed. It never prompts me to save the mesh when I edit the pre-existing prefabs, nor can I find a manual save mesh option...

Is this possible?



(1 edit)


I picked up Skinn Pro for a fairly specific reason: I wanted to rename some blend shapes in some characters I had, so they'd be consistent with my older characters (and their associated facial animation files).

Everything appears to work when I click the context menu for the Skinned Mesh Renderer on the prefab, then go Skinn: Edit -> Shapes -> Edit Names. After I manually rename a shape however, or import a textasset filter to do similarly, everything appears fine at first, but once I save the prefab and return to it, the mesh reference is missing and the character is consequently invisible. Reassigning the correct original Mesh doesn't resolve the issue. I also tried doing a mesh combine, then making the blend shape name changes to the combined mesh. Same issue.

No errors or warnings appear on the console.

I did see your post re: mesh compression=off and read/write=true, as well as keep quads=false in the model import settings. These settings are set accordingly.

This is in Unity 2019.4.14 using 0.71 of Skinn pro.

Any advice or thoughts?



Hey dude, you forgot to include the data folder. Game can't be run.

Apparently I had to tick a box. It should work now.

Please provide a link to your missing submission documentation.

Brett Young – Serious games for health (Exergaming Australia) –
Stuart Ferguson – Behavioural Psychologist (Spec. changing behaviours) –
Nadia Ollington – Specialises in Autism and early education –
Janet Freestun – Clinical Psychologist –
Peter Gee – Pharmacist –

Amanda Lo - GP

Jan Radford - GP

Andrew Williams - Exercise physiologist

Anne Todd - Pharmacist

Hi all,

Various ideas and documentation were shared around prior to this event.

For easy reference, that's all available HERE.

Hi all,

You'll need to submit a decent amount of documentation with your game. This is very important, as a full 50% of the score you will get will be based on the IDEA of your game, and how it relates to a health outcome, rather than the execution. Please allow at least a few hours to put together a good submission document.

Download submission document here.

Any questions, just ask an organiser.



I'm Ivan. I lead a team of game developers within the School of Medicine at the University of Tasmania. We make serious games, notably simulators to train healthcare professionals, as well as games designed to help people achieve better health outcomes.

In my spare time, I also tinker at making games and audiovisual experiences, for the fun of it.