I had such a good time playing this. Beyond the fact that it looks phenomenal, the gameplay loop of having to control the different braincells in different ways based on their color, along with the mini game distractions made it very engaging the whole time. My only small gripe is that the slingshot control for the yellow braincells is a bit more finnicky in detecting the direction that I am trying to go than I would prefer. Some awkward controls here and there aren't necessarily that bad for a game like this though.
Dylan
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The sound, art, and overall clean feel of this game is so impressive that I don't even mind that there's not really a clear story or any crazy interesting gameplay mechanics. The low poly art style is phenomenal and it's clear from the concept art included in the post that you accomplished visually what you set out to do. I think a larger map with a clear goal and maybe some puzzles to solve, rather than a set amount of time to survive, would make this a game I would easily want to play for an hour or two, at least.
Super creative combat mechanic! Maybe it's inspired by games I haven't come across before, but I've never played anything like it as far as I can remember. I thought it was too simplistic at first, but when you get to fights with multiple enemies it requires a lot more thought. My only gripe really is that I couldn't consistently figure out at what point of attacks I'm supposed to perfect dodge.
Procedural room generation and the different relics that I found were definitely my favorite part of the game, and its impressive that you got it done within the game jam time! I do wish there was some sound, animation, or otherwise some sort of telegraph for any of the enemy attacks and your own attack cooldown.
I had fun playing through the first 5 sections or so. I ended up getting a weird experience, not sure if this was intended, where if I stuck to a wall in one of the snow sections and pressed s while stuck it would bring me back to the start of the previous area, which got a little frustrating after a few times. Maybe it was a mechanic that I missed an explanation for. Beyond that I like the little visual details like the grass reacting to you walking/running on it :)




