There's a dead medic in the 'face the right direction' area (where you need to choose either the left or right door to continue).
valkaree99
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Which puzzle? There are two. One is based on the message the nearby girls says ("LOW and behold..."), those words are clues as to high/mid/low positions for the heads. The second is based on the position of the dead bodies in that room. Some are on trees (high), some standing (mid) and some laying on the ground (low).
Glad you like it. Yeah the later levels get more fun, mainly because I'm learning as I go and applying what I learned to the newest level. If you can add a rating to the game I'd appreciate it.
assuming you're using 0.4.60...
Animation Gallery: 3rd page, 2 column last row -- Level 4, interact with the head of the decapitated girl (left side of room with green electricity)
CGI Gallery: 2nd page, 4th column 2nd row -- Level 4, get impaled THROUGH CHEST by spike and then decapitated by sawblade. Only available in the first sawblade room.
You can also attach pics of your galleries, that makes it easier to answer.
What did you think of the game? If you can rate/review I'd really appreciate it.
Glad you like the game!
Search "Guro/Necro Games Collection" on f95zone.to for the best list of guro games.
My fav games are Bioasshard and HTA (https://ingeniusstudios.itch.io/haileys-treasure-adventure), both very different from mine.
Hey - Not sure why I never got notified of your comment, but thx for the ideas. FYI I'm limited by the tools I use and my 3d animation software only supports human forms, so things like bugs and tentacles are not an option at the moment (looking into ways to hack it but it will take a while). My plan is to add new enemy types but also use NPC's to increase animation variety. There will also be more traps like the spikes and sawblades, which open up guro animation options. And Val's gonna get meaner, so we might see her perform her own type of guro anims. Stay tuned for the next release.
Thanks! Glad you like the game and appreciate the compliments and feedback. FYI I've checked out your game in the past, it has good mechanics and animations and it was a lot of fun.
Yeah there will be more enemies and traps for sure. I just started posting on itch but I historically have posted this thread, so you can look at that for recent history/discussions. Stay tuned for the next level.
Hi there - At this point I don't have plans to release on Android. I would expect the controls would be pretty hard without a keyboard, and the game is fairly sprite-heavy and memory-intensive. That said, I don't have any experience with playing games on Android other than my phone. What would you play it on - Phone? Tablet? No promises but I can look into it if it makes technical sense.