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Valk0x29a

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A member registered Mar 05, 2023 · View creator page →

Creator of

Recent community posts

Cool game. Got all (probably five) endings. What a shame it isn't longer lol.

Damn, the build does show that it is early. I like the artstyle and music of the game. I see some potential in it and I will add the game to my collection to try out the full version after the game jam! Also that revolution talk threw me off guard lol

Love the idea, reminds me of earn to die :). That's why also I came up with an idea that you have a destination car tries to reach at the end of the level, just something to have "the end" for the game

cool neat idea, however it needs a lot of polish. one major thing I noticed is that the player as the whole rotates upwards/downwards, where probably only the camera should rotate upwards/downwards

damn is this game hard, I have to click on odd numbers to register a click for even numbers lol. However I was suprised by the amount of polish in there, and also there is a tutorial, nice

btw I have tried making a car game and I noticed figuring out how to have car physics work and be fun at the same time is difficult and time consuming, so i'd say don't give up  :) for example what I am doing rn in unity is replacing unity default car physics because they suck

damn that car is driving on ice, i tried to use handbrake efficiently however it didn't help with that. :C
maybe what happened is you are devs of this game that have worked for 9 days and know how to drive it efficently, but we are mere humans who have tried the game for a few minutes(and don't know some tricks probably)

cool mashup of minigames

has some issues, however in my experience getting cars to work while being fun is a more of a challenge then expected, so don't give up and just improve :)

the game is kinda clunky. I felt the player was too slow and moving my mouse was kinda weird and not smooth. I see some similarities with Mirror's edge, so that's cool. sadly I didn't manage to complete the game because of the clunkiness, however those games are always fun when their movements are fluid and fast, so if you focus on that, you should have something cool

interesting and original interpretation of the theme. with some more polish could be a fun game!!

interesting

Thanks!

Thanks, maybe in the future we could add 'Q' as another way of throwing the barrel

Yeah... um, I've had problems with completing this level too... (Our level designer is giving us quite hard puzzles). You need to throw the explosive barrel in such a way that it doesn't explode when activating the button, and also pick it up from the ground qucikly enough to throw it at the next button. (It is possible, I've done it)

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Cool game! I was a bit confused with controls for this game (honestly idk why, controls where intuitive but something just felt off, maybe the direction the car was going towards, compared to the map being a circle? could be a psychological thing), but maybe I just needed to get used to it.
Also love the story.

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This is an epic game with epic characters and epic movement and epic gameplay and epic sounds but with not so epic music. 5/5

Janus is also a name of an important character in Deus Ex Universe

Cool small idea and it is executed well. Good job! (However, when activating my critical side, you could add some sounds, main menu and 2D sprites)  Hope you learned a lot in this game jam and will benefit from it in future game jams

Cool quake-vibe game, but also a bit different. I like the dashing indicators next to the cursor

Love your art the most. I can't help but notice how our games are so similar lol

Love the crazy taxi inspiration! However it seems repetitive after playing for a while

the alarm sounds being integrated into the soundtrack is clever! i like it

I have 100%'ed the game lol. Soo addictive. Good Job

Thanks for the comment!! And yep,that is something we could add after the game jam

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We have figured out when you come back after the well cutscene it bugs out. We had thought players would just go to the next place. It will be fixed in post-gamejam update

Thanks! About the loop, you shouldn't go back after the well cutscene. We hadn't even though people would do that. It will be fixed in post-gamejam update

Oh, that's good to know. Thanks!

Thanks for the opinion! We're planning to do a post-gamejam update and we're gonna take your opinion into consderation. It has been kinda ambitous project for us and having some bugs was unavoidable with the amount of time we had

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well, that's weird. But the UI should dissapear. We'll look into that issue later.

And in unity you use timeline for cutscenes etc, so it works a bit diffrently

could you describe how you got into the loop and how it looked like?

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If you're talking about the cutscene in the basement, look some more in the  corners ;-)

I'm also interested, sent you an invite on discord in case you still want another programmer

Are you using Unity?? If, so I can join and write c#.

Also I don't know if I will be available every day all day,more like few hours most of days. Just so you know