Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Valk03

3
Posts
3
Topics
A member registered Oct 16, 2023 · View creator page →

Creator of

Recent community posts

Small warehouse game I'm making, it runs in the browser: https://valk03.itch.io/fulfilled-demo

People on a computer usually stuck around a while. People on a phone mostly quit in the first day's guide cards, so this week I rebuilt the first day for phones: shorter cards, and you start right in the garage.

If you try it on a phone, where does it still lose you? Not knowing what to tap next, the camera, something too small, or just not your kind of game? Even one line helps.

I've been making a little warehouse game and the demo is up. It's 1982, the orders come in by mail and they're piling up in Aunt Carol's garage. You hire a couple of people, put up shelves and a packing table and try to get every box on the mail truck before the day ends. Ship the first one and the local paper puts the garage on the front page.

The demo is the whole garage, from the first box to the day it's full. It runs in the browser, no account. In the full game the company keeps growing for forty years.

https://valk03.itch.io/fulfilled-demo

Would love to hear where it gets confusing or slow.

The Little Potion Shop

The Little Potion Shop is in its first free playtest (Windows). You’re a village’s new brewer for one year: hear the villagers’ troubles, brew the cure by hand, and watch every potion change the village, for better or gloriously worse. We’d love your comments on the page: https://valk03.itch.io/the-little-potion-shop