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Valander

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A member registered Jun 13, 2017

Recent community posts

Yes and no.
It is a line taken from the original Petscop. The character doesn't have arms.

It just looks like you're ordering them around.

If you mean the server list, you'll unfortunately have to use Alt+F4 or something of the sort to close the game.
If you mean exiting a server after entering, you can just press Esc and a couple options will be available.

There's room for a comeback from that straightforward strategy if you can manipulate emotions right. Items can also help you get an edge if you've got any.

The game should be back in a normal state when you restart.

It's a horror minigame. Most of the doors in the building you are in will have been opened and you need to close them before time runs out (you will hear a fast tick when you're running out) to prevent the boogeyman from entering.

As far as I'm aware, neither succeeding nor failing bear any consequence. Your view will just gain a distorting effect for a bit and then come back to normal if you fail. And you just go back to normal after a chime if you succeed.

All in all, it's just a little minigame about closing doors. No need to rush if you do play it either, you've got quite a bit of time. Don't leave the building, though.

I can't say a whole lot about gameplay itself since I haven't managed to join up with anyone, but there are things I can say on the technical side.
For example, I have noticed you keep the mouse cursor visible at all times, allowing you to interact with interface elements easily. However, when I tab to other windows then back in, the mouse cursor will disappear, making interface harder to interact with. May I suggest Tab also toggling the cursor's visibility as well? That way it may not be an issue.

Maybe allowing a key to have the game focus on the chat's textbox could be useful too if you want to talk quickly without locking the interface entirely, which I imagine would be useful when in imminent danger.

Have you tried briefly pointing at the one you want to  interact with? They now only respond if you select them by pointing at them this way (they should have an arrow above their head when selected).

Not to mistake, a lot of stuff are broken due to the sudden injection of the physics engine that was probably not thought through, but that much should be working.

I have been having the same issue as above, and I'd like to add the buttons in the Settings menu (Video, Sound, Controls) do not do anything either.

(4 edits)

I've given it a run just now, and I'd like to notify of a few bugs I've encountered:

-Bathing the loli won't work, as the loli will switch to her bath "form" as soon as you point the bathtub, and she won't get inside it, which  means the bath can't be done at all and the loli will keep behaving as usual while still being naked until you reset her clothing.

-Giving the sunhat to the loli will cause a huge collision glitch between her and the hat as she puts it on. This may send her flying in various directions, though one occurence had her completely disappear.

-Sometimes when having the loli follow you, she may produce footstep sounds despite standing still.

-I unfortunately don't know how to accurately reproduce this one, but I've had occurences where the loli's AI just doesn't manage to get up. It went from them trying to stand up but falling again, to not beine able to initiate their standup sequence at all. Most I know is that it worsened everytime I re-opened the game until I made a new save.

-If a lot of items are put into a handbag, the loli's eyes will rapidly shift around, shaking her head as well if fast enough. The more items, the faster.

-The loli also appears to now be unable to get on the bed to sleep. She will just go to the side of the bed and try to crawl on it from there, but will stay stuck on the side of the bed without some help.

I'd like to note I am using a desktop for this one, not VR.