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VahnRPG

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A member registered Jul 02, 2018 · View creator page →

Creator of

Recent community posts

Woot! Yup, there are 3 other endings that you can get. To give a hint, there are 2 distinct choices in the game, and now it's a matter of how you choose for both.

I'm guessing you're thinking of the one that summoned a monster that shot fire or spikes or whatever? I believe the training hall midway in the game had something to do with that. If that's not the one you're thinking of, the only thing that comes to mind is maybe you're thinking a special attack in the final cutscene? Hard for me t o say, I'm afraid.

And, you are very welcome! Thank you so much for enjoying my game. You've no idea how much I appreciate it!

Okay, I think I know where you're at then. All of the arts attacks have the same inputs, but you still have to buy the hyper arts. At the very least, you don't need to play the game a bunch of times to "open up paths" just to get the final abilities, lol.

I'm glad to hear it's hitting all the right buttons for you too! I tried keeping it as close as I could, though I did have to take advantage of newer technologies, such as with the menus. If you're familiar with the Super Arts training hut from the original, that's been repurposed as well with some neat features. The story has been touched up a bit, and there are actual multiple endings rather than just continuing on with the one like the original, so have fun finding them!

And, no, I didn't include those hidden inputs. I thought about it, but I wanted to keep the control scheme as simple/generic as possible. Originally I was thinking I'd add controller support if it was requested, but as you can see you're the first person in 4 years that's commented so this project hasn't seen much updates, lol.

Thank you for your comments! It makes me glad to know something I made was enjoyed so much!

Also, thank you for the bug report! I was able to reproduce the bug and that should now be fixed. You'll just need to download the new version, but you shouldn't have to restart your game or anything.

If you don't mind me asking, would you be able to share your various stats when you died? What player level, which room/area of the game, what difficulty setting, that sort of thing.  I just want to make sure the difficulty isn't too far off, and that would be very helpful.

Thank you again for playing my game!

I'm glad I found this, it's great that I can actually save & load settings. I've noticed one bug with the UI that I wanted to pass on: selecting 'export all'  then reopening the dialog will have the d100 selected. Nothing earthshaking, just a little annoying.

Actually, trying to select that one is kind of annoying with  the scroll bar in that UI. I'd prefer the export all to be at the top or the default, but whatevs.

Thanks for the tool!