Boompa
Vampy Graveyard
Creator of
Recent community posts
I'm Vampy Graveyard, a solo game dev with varied skills specialized in the area of drawings/painting/animation, pixel arts and varied kinds of writing. I have a certificate/degree as a writer, graphic designer and a large list of customers as a digital artist. My skills for digital art are self-taught.
As a digital artist, I specialize in fantasy, monsters, furries, gothic and horror.
I'm offering my paid services to work on projects. Budget can be discussed depending on what you want done. I mostly do varied types of art (including pixel!) but I also can do simple graphic designs projects, as I don't specialize on graphic design despite having a certificate after studying it. What I can do best at graphic designs are logos.
You can see my portfolio at the next link, including my drawings, commissions and a example of my game art at the very end of the page. I also included a link of my steam game Demiurge Sacrifice at the top of the page. Here at my steam game you can appreciate my animation and pixel skills, too.
https://vampygraveyard.carrd.co/
Contact me here or via Discord if interested.
The payment methods I take are Paypal and Ko-fi.
My discord is: vampy_graveyard
Thank you for replying. Regarding to the issue, the crash doesn't appear anymore on my main project. But I am having another issue now. The plugin seems to not work properly, tried to put the script on my main project then a new testing project. And I couldn't get it to work on none of them.
Despite I have put the script on both the spawning map and the map in which the event should appear, it doesn't seem to work. It's even more strange because I tried it on two projects; my main one with lots of plugins and a testing, clean project. I tried it in different ways including spawning the events on region ids and spawning them on coordinates. Not having luck for now.
I am having trouble at making this work on my main game project. At first I thought it was some uncompatibility-related problem of any of MOGHunter plugins, but I tried doing a testing project with all of MOGHunter plugins enabled and this error wasn't appearing.
Could it be something related to uncompatibility for any of my main project's plugins?








