Take your time and release when it's done.
Don't forget to extensively play and test the game while developing it.
Utulu
Recent community posts
If you look closely, the highlights hint at another layer.
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Looks like "restoration item" means any item that increases willpower on consumption. Items related to stamina, mana, and distraction or buffs like strength don't count. Feeding a willpower potion does work as well as feeding cookies.
"restoration" should be replaced with "willpower-restoring" to make it clear that the item has to restore that one stat specifically.
Thanks for the summary. Flipping tables actually does feel very emporing ;)
How do i know, what enemies I would expect from a goddes quest?
And is there a way to know in advance how strong and dbilitating the restraints are that the goddess puts on me when I start the quest?
Which weapons are useful for which enemies and other tasks? I think, the hammer can destroy some doors and rubble.
Is unarmed actually viable? I often end up not being able to hold a weapon. Fighting back in that state seems somewhat futile (I tried, but didn't have any of those unarmed-.related perks).
Given the reputation loss when actually killing instead of capturing, does using actual weapons instead of chains (which somehow seem to not be real weapons, but make enemies captureable) even make sense?
Is armor actually good? I can't see the stats in the shoppe without buying stuff. But the chainmail bikini seemed to be malus-free while some other chainmail stuff was somewhat restrictive (not much, but still).
In some ancient letsplay, the player dodges basically every attack. Is that still possible and something I should try to do?
The video also suggests that clearing the entire level before opening or touching anything is the way to go. And summons seem to expire after a few turns.
Are there other role model videos or even tutorials?
And because I just got completely taped by one... how to deal with drone swarms? They seem to be absolutely kicking ass and they are fast.
Is capturing enemies the best way to make money? Or is finding one that likes you and let them put restraints on you that you then sell to the shoppe better? Both come with massive risks. I think, I need lots of money to buy lockpicks and bribe goddesses.
It doesn't matter whether I go stealth or aggro, Eventually I get put into gear I just can't ever remove because I have no way to get to a friendly ghost. Either I am in a locked cell I can't open or leashed around by someone, I can't defeat.
I read the ramblings tips thread. But I fear, I miss some foundations that make that stuff useful to me.
How is this game generally played on a tactical level?
What are good milestones to try to achieve?
Should I try to not anger the gods by not plundering their shrines?
Should I accept quests (looks like a pretty bad idea when they bind me into doll gear on the first dungeon level)?
Can I somehow lure enemies to a spot where I'm not?
Is capturing generally the preferred way of defeating enemies?