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Uscott

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A member registered Feb 18, 2026 · View creator page →

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As a molecular physicist, I had a hard time following the physics here, but the game part is really cool! I liked that you could repel things or attract them based on spin, even though that doesn't make a ton of sense quantum mechanically xD I also liked the cheeky p-orbital that showed up part way through, though I don't think I made it far enough to encounter any d's (if such a thing even exists lol). Graphically, the style was really cool, and I quite enjoyed the sound design as well!! I wish I could've made H2 cause all the Hydrogen ions were stressing me out, but I guess that might've made the game too trivial haha

It took me a really long time to understand what to do even after reading the rules, but I finally got it! This game is *really* outside my skillset but I gave it the old college try and I made it decently far xD but then bro ate all my cards from the tippy top floor and I couldn't bring myself to start from scratch haha

It's really cute!!

I really enjoyed this one!! That reverse cursor segment was extremely frustrating and I felt like I was playing on hard mode with my trackpad LOL but I got it. I liked the narrative as well! The windows kept opening behind the folders for some reason which was pretty annoying, and it seemed like if the x's overlapped, it closed both windows, so I was constantly closing the whole folder when I just wanted to close the file xD I also found a weird glitch where the girlfriend text message file vanished from existence after I opened it once (the icon in the folder was just gone), glad there wasn't any critical information in there lol. Super great game overall!!!

This game is so cute!! The email mini game was really hard xD but I'm glad that I at least didn't get the worst ending. This character definitely has way more rizz than me, despite his really weird name lol

This was pretty fun! The combat I think was a bit too intense for me and I found myself dying before I could really fight back. I just don't like shooters at all though so take that with a grain of salt. The sound design was really cute!!

This is unbelievable lol - how on Earth did you guys manage to cram all this stuff into the game in such little time??? The art is incredible, the music is incredible, the level design is incredible. I can hardly even think of a single critique. I played all the way through, but I'm tempted to go again just to see more of the level design with different objectives!! I rolled hoops way more than anything else, and I still don't even know what the skull one does because I never rolled it haha. Balloons were really silly, the coins were super hard by the end, and my overall favorite was probably the ringmaster tbh, that felt like a really cool twist on the levels! Lava wasn't as threatening as I expected, but I only rolled it once and it was on the very last stage, so probably too small of a sample size. The only thing I will note is one spike tunnel in I think the fourth level seemed inescapable cause when I tried to jump off the spikes I would just start fluttering. Other than that, absolutely amazing!!!! No notes xD

the game seemed cool, but sadly requires a scroll wheel so no trackpad gaming for me :( the part of the game I did experience was nice though!

I reeeeaaalllyyy wanted to like this one cause when I playtested it I felt like it had a ton of potential, but there were just so many frustrations I had with the controls that sadly weren't addressed since then. I wish that the game registered when I pressed space no matter what, but it seems like you need to release space and repress it every time you move out of the middle and back again, which makes it really hard to make fine adjustments, and then any adjustments more than fine adjustments will send you flipping around. Rapid tapping space seemed a lot more effective than holding for that reason. Also, I would often times land on one of the later "safe zones" then when I tried to reorient myself back to the middle to start flying again, I would flip and roll off all the way back down to the observatory. The game looks and sounds amazing! I think the controls could've used a lot more refinement though. The concept is really cool too, and I think it could definitely be a great game with some minor tweaks!!

Wait hold on there was regular healing? I must've gotten unlucky because I don't think I healed a single time lol. A lot of "you felt stronger" and "you felt sturdier" which I interpreted as attack and defense buffs haha

there is a visible timer, it’s a little colored pie slice in the top left corner that slowly ticks down!

This game is pretty fun!! I honestly wish the stats were a bit more visible, so it was clear what "grown stronger" and such meant. I noticed by the end that I was killing enemies even with a 1, so it seems like a flat damage buff or something. The little story segments are super cool too! I completed the DETERMINATION "sidequest" and I felt like the reward for that was awesome. Too bad the squid rolled a 30 and killed me when it only had 1hp left LOL. Overall, very fun, just a little too nebulous in terms of mechanics imo.

hehe I mentioned this in another reply already but you actually do have some control over character selection cause you can stop the wheel by pressing z again! I found this out super late, but it makes a huge difference imo and I wish it was explained in-game so people wouldn't get so frustrated with randomness :(

I found this out really late, but you actually can stop the wheel by pressing z again!! This definitely should've been explained in-game, but knowing it I feel like brings the game from 9/10 to 10/10 xD

This game is fantastic. The puzzle elements are top notch!! The platforming elements were unfortunately mildly frustrating at points. Particularly one jump in the top right section, I kept hitting my head as the mole when trying to get across to dig the final wall up top. I also wish there was more indication that you could stop the wheel rather than just accept the random outcome xD I dealt with the randomness for 90% of the game before spam clicking at one point and realizing it let me stop it early. Overall, I really enjoyed my time with this one! Such a cool idea and once I figured out the stopping the wheel thing, all the frustration was gone. I think this one small fix would basically bring this game into perfection territory tbh. Great job!!! <3

This game is adorable!! Unfortunately, I think it bugged around level 12 because I wasn't getting the bonuses anymore, so it was taking forever to level up. I ended up playing for way longer than I intended though which must mean it was really good xD

Oooo thanks for the feedback! Fullscreen is definitely something we should've thought about... oops!

We wouldn't have it any other way <3

Have you played job job? That is a jackbox game and we did take some inspiration from it! Getting a silly score we thought could be fun where you could have moments where "why did this random thing give me so many points?" and the game is definitely designed to generate fun and silly moments rather than actually setting a high score. Thanks for the feedback though, and we're glad you enjoyed it!!

Yes! It is very subjective and that's kinda what we were going for. The idea is just to create something fun!! The score itself is not important, its very arbitrary by design

the giraffe didn't hit me once and the cow dude hit me like 3 times xD 

I didnt even know giraffe could attack until reading this comment. Does the last guy also attack?

The battle system is very confusing, and I still don't really understand what was going on. The overworld parts are very nice and polished though!

Very nice! A couple of the tasks were a bit frustrating, and the mechanics of the boss fight weren't very clear, but overall an incredible game to have been made in such a short time! Good job!! :D

Heyyy, I actually made the scoring system! It's sort of based on pokemon snap where its super arbitrary and you dont really know how it works aside from general things like "size" or "direction." This type of system doesn't appeal to everyone, but I don't think it's possible to have a system that does, and we felt this way would be pretty fun xD

Hello, mod here. Yes, you can use whichever engine you want. The only thing that unreal is mandatory for is the unreal engine sponsored category. For all other categories, there are no restrictions.

seconded! I also love that this whole page is 8-bit!

Yippeee!!!!! Very cute game

Yippee! Glad this was allowed to be submitted :)

Highly recommend! I love classic Zelda more, but I can’t deny how much fun I had playing totk, it’s incredible!

the animation is top notch on this one! Idk how you managed it xD

Erm, ackshually, the white palace doesn’t appear on the map

Fr tho I love this one! Hive knight 💚

I really really like the splitting effect here, it’s so cool

soooooo cute! I love this one!

the reflection :o

The color in this is unbelievably gorgeous xD if I could give 6 stars I would have

Haha -- That big fireball at the end finished me off more than a couple times! Part of the inspiration behind this piece xD

I don't think I've seen anybody here or on discord say thank you, which is a real shame because she took a lot of time to set up this event for our community, something even the mods have struggled with for a while. Let's show some love/appreciation for her and the Juniper mods (Dappernurd and Bufl) for making this happen! Yippppeeeeeee!!