Such nice graphics and super well polished. Love the lava art!
Urcra
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Thanks so much for the feedback, was super fun seeing somebody else playthrough it also :D.
I did start noticing how hard I also had to focus on the PSI meter while descending but I didn't have time to fix it so I just had to commit to that, afterwards I was thinking that maybe the PSI should have been a bigger element of the main screen so it's always visible perhaps some part of the drill.
And as you also figured out the fuel didn't end up doing much, it was initially added to prevent the gameplay of venting the PSI as soon as possible all the time. But I didn't really think the upgrades through that much for the fuel so it quickly disappeared as a mechanic. If I had some more time I would probably have tuned it more.
Yeah it started out as mainly almost a "rythm "type game with the PSI. So I wasn't really sure how to give people time to look around while doing the descent, I tried to change it a bit but then it felt too easy like there was nothing to do in the descent. But good shout about the SFX think my ears just tuned it out at the end after having heard so much it while developing xD
Thanks for playing :D was a bit inspired from Baba is You when I was thinking of how to make the graphics more "alive" so I made a shader that slightly emulates that feel, which was great for a gamejam since I could just apply the shader to all the sprites afterwards
I think the level where you go back on the ghost is also my favorite one, and happy that it gave the A-Ha moment that I hoped it would :D
Thanks so much for playing :) It was my first time doing my own art for a game so I'm very happy that most people liked it.
There are definitely some clarity problems that arise currently that I didn't have time to fix I actually wanted the character to have a different hat for each iteration for a bit of fun, but color is also a good suggestion. I also didn't find out a good way to indicate which button activates which door, so I thought about using colors there also


