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Urcra

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3
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A member registered Sep 15, 2023 · View creator page →

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Such nice graphics and super well polished. Love the lava art!

Thanks so much for the feedback, was super fun seeing somebody else playthrough it also :D. 

I did start noticing how hard I also had to focus on the PSI meter while descending but I didn't have time to fix it so I just had to commit to that, afterwards I was thinking that maybe the PSI should have been a bigger element of the main screen so it's always visible perhaps some part of the drill.

And as you also figured out the fuel didn't end up doing much, it was initially added to prevent the gameplay of venting the PSI as soon as possible all the time. But I didn't really think the upgrades through that much for the fuel so it quickly disappeared as a mechanic. If I had some more time I would probably have tuned it more.

Yeah it started out as mainly almost a "rythm "type game with the PSI. So I wasn't really sure how to give people time to look around while doing the descent, I tried to change it a bit but then it felt too easy like there was nothing to do in the descent. But good shout about the SFX think my ears just tuned it out at the end after having heard so much it while developing xD

Super cool puzzles very difficult to solve some of them

Super cool puzzles very difficult to solve some of them

Really enjoyed this. One thing I think could elevate it even more is if the clicking rythm was somehow synced to the music

Deceptively hard game. At first I thought you had to use the gravity of the planets to slingshot, but it's super hard to aim for them. Think my best was 5 xD

Really funny dialog :D. And it's always impressive when people do 3d games in such a short time

Fun concept, easy to understand but still difficult. The thing where the jump sometimes makes some falls deadly instead of survivable was a bit confusing at times

Blowing up stuff is always fun :D. I wish the camera would follow the dynamite down, or if there was some way of zooming out, was hard to plan a path down

Blowing up stuff is always fun :D. I wish the camera would follow the dynamite down, or if there was some way of zooming out, was hard to plan a path down

Super well polished. Though I rarely felt the need to use the slowdown mechanic as my time to react to using the slowdown seemed to be the same as I would react to moving the guy falling down

The art is so nice, and it's super relaxing experience. Really fun interpretation of the theme also

Was fun figuring out the rules, though the first couple of times grasping the rules can be a bit hard if you don't encounter the correct rooms that explain them first.


But the atmosphere and the characters were great fun

It seems quite easy at first, but plays really fun and hectic when the difficulty ramps up. I think I would have preferred more of a grid based movement up and down also, since at high speeds it's a bit hard to aim correctly when going up and down

It's quite fun, also some funny moments with the random generator either making the simplest or super complex maps sometimes. Could have been interesting to make it more "endless" if you could generate a new level from the end block when you won instead of returning the the main menu

Thanks for playing :D was a bit inspired from Baba is You when I was thinking of how to make the graphics more "alive" so I made a shader that slightly emulates that feel, which was great for a gamejam since I could just apply the shader to all the sprites afterwards


I think the level where you go back on the ghost is also my favorite one,  and happy that it gave the A-Ha moment that I hoped it would :D

Thanks so much for playing :) It was my first time doing my own art for a game so I'm very happy that most people liked it. 


There are definitely some clarity problems that arise currently that I didn't have time to fix I actually wanted the character to have a different hat for each iteration for a bit of fun, but color is also a good suggestion. I also didn't find out a good way to indicate which button activates which door, so I thought about using colors there also

Very nice art, quite difficult when you have to connect all the pieces took me a while to figure out after I thought I had it solved at first 

Really nice visuals, and fitting music