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Ur_xinolla

18
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A member registered Mar 15, 2025 · View creator page →

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Great choice of art and fonts. Overall design is clean, sharp and thematic. and Ifeel like the page texture might affect readability on some screens but it combines perfectly with the engravings.

Very fun hexcrawl. Looking forward to seeing my players tackle it. An also, thank you for teaching me about Charles R. Saunders. Will start reading Imaro soon.

Great cover and wonderful maps.  Liked the way you approached the Antikythera  mechanism.

Dig the use of color, the map and cartography. Someone else already mentioned the overset text.  Rumour table seems perfect for stalling overly heroic Players. Looking forward to running it.

Cover art is superb. Memory  loss hijinks will be a blast at the table!

Really liked the approach to classic folklore and tropes, will make players engage with the setting in a more proactive way. Really dig the collectathon element of the adventure and the cover art. Others have pointed out the font size. Were there supposed to be two banshees on hexes 9 and 10? Hope to run it soon!

Elegant cover, hilarious trek through the storm and the draugr. Really liked how you fleshed out each encounter with flavor.

Hexcrawl, a deranged ice wizard, warring factions, a killer whale that stalks the players. I'll give it a comfy spot in my collection!

I'm running this on my next Mothership session! The map key and overall design is incredibly GM friendly and looks slick as hell.  

Loved the visuals and the race against time theme of the adventure, Knowing most players, they will faff about for most of the days and will have to tackle 7 or 8 heads. Really liked how organic the map on page 3 feels.

Cartography is clearly a highlight. Really liked the feel of the curse and the self contained island adventure. Starts difficult and seems like it will stay difficult, those brimstone golems are no joke.

Just learned that Cairn can be used for a sci-fi setting. Great attention to detail. Competing factions and multiple endings will make this a very proactive game at any table.  

Honestly, most of it was my lack of experience with InDesign. Felt like it could come across as too simple. Very happy that you liked it. 

 I really dig the contrast and B/W. Nailed the dreary dreamscape. Also noticed that it's on theme with other modules and booklets you published. Bleached corals are a nightmare of their own. Font is a bit small I believe, but still readable.

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Loved the typewriter font and I'm looking forward to running this already. The use of brackets and hidden information is a great solution the keep the players on edge. Even if the layout feels too tight, I don't feel like it made reading difficult. Atmosphere is straight out of The Island of Doctor Moreau. 

Thank you! I just turned to page 52 of the book and I actually did use the same engraving, what an akward coincidence. So glad you liked it.

Sent it  to Dank yesterday, let's see how things work out.

Same boat, hopefully we can still upload ours.