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(+1)

Loved the visuals and the race against time theme of the adventure, Knowing most players, they will faff about for most of the days and will have to tackle 7 or 8 heads. Really liked how organic the map on page 3 feels.

(+1)

I was hoping to create a good balance of exploring and keeping the players on a clock, making their decision to restore the blade or return it quickly feel meaningful!