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Uqel

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A member registered 47 days ago · View creator page →

Creator of

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no sorry

Thanks for the review and for the heads up! It was an oversight on our end with the rainbow, we'll get it fixed soon. Also wanted to let you know we've got an update coming with new mutations — you'll be able to re-download at no cost. Thanks for the support.

Yeah, that one slipped past us. We'll fix it in the next update, which is also going to bring new mutations. Free re-download.

Hey, thanks for letting us know! Send us the details here or via Discord DM (pskrwppsinb) and we'll take a look. Also, we're working on an update with new mutations.

Thanks for reaching out. If you need anything else, I'm here for you :)

Hii! The pack is made for Roblox Studio (.rbxm format), so it won't work directly in Fortnite/UEFN. You'd need to export the meshes to .fbx and reimport them manually, but textures, rigs and scripts won't carry over. Possible, but it's extra work on your side.

Hello! Thanks for reaching out, since the package comes in Roblox’s native format (.rbxm), adding it to your place is very simple you just have to open a Place in Roblox Studio, go to the “File” menu at the top, click the option to import the Roblox model, and select the .rbxm file you just downloaded (I’ve attached an image just in case). The models will appear instantly in your workspace, ready to use. Let me know if you need more help, I want to ensure everything works perfectly for your project😉

Thank you so much for taking the time to share this it’s been a huge help 🙏 . To be honest, I haven’t tried that beta glTF export feature yet, so I appreciate you giving me the exact steps. I’ll definitely give it a try for the assets published on this platform! Thanks again  for the awesome tip🙂

(1 edit)

Hi Crowtouch! Thanks for the purchase and the kind words☺️. As noted in the description (*"Formats included: .rbxm"*), this pack was built exclusively for Roblox Studio. Totally understandable if that wasn't the right fit for your workflow, I actually tried exporting them, but since the 490+ models are fully rigged, a direct export breaks the skeletons. That said, I hear you, I'm currently looking into how viable it is to release universal versions for engines like Godot and Unity in the future. If I manage to get it working smoothly, I'll definitely update the page.  I really appreciate your understanding and support!