Hi, ihsanduru! Thanks for the suggestion. We’ve actually already looked into the possibility of exporting this pack in .glTF format. Unfortunately, due to the huge number of models in this collection and the fact that it wasn’t designed for this format (only for .rbxm), batch exporting causes too many optimization and structural issues, which affects the quality of the assets. Therefore, to maintain quality, this specific package will remain exclusive to rbxm. format. We really appreciate your understanding.
Uqel
Creator of
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Hi! Thanks for your purchase
To import the files into Roblox Studio:
1. Open Roblox Studio
2. Open your game/place.
3. Go to the Explorerwindow.
4. Right-click where you want to import the models, usually Workspace or ReplicatedStorage
5. Select Import from File or drag the `.rbxm` / `.rbxmx` file directly into Roblox Studio.
6. The models should appear in your game.
If the pack includes folders, make sure to keep the original folder structure so everything works correctly. Let me know if you still need help and I can guide you step by step.
Hello! Thanks for reaching out, since the package comes in Roblox’s native format (.rbxm), adding it to your place is very simple you just have to open a Place in Roblox Studio, go to the “File” menu at the top, click the option to import the Roblox model, and select the .rbxm file you just downloaded (I’ve attached an image just in case). The models will appear instantly in your workspace, ready to use. Let me know if you need more help, I want to ensure everything works perfectly for your project😉
Hi Crowtouch! Thanks for the purchase and the kind words☺️. As noted in the description (*"Formats included: .rbxm"*), this pack was built exclusively for Roblox Studio. Totally understandable if that wasn't the right fit for your workflow, I actually tried exporting them, but since the 490+ models are fully rigged, a direct export breaks the skeletons. That said, I hear you, I'm currently looking into how viable it is to release universal versions for engines like Godot and Unity in the future. If I manage to get it working smoothly, I'll definitely update the page. I really appreciate your understanding and support!

















