Hi Crowtouch! Thanks for the purchase and the kind words☺️. As noted in the description (*"Formats included: .rbxm"*), this pack was built exclusively for Roblox Studio. Totally understandable if that wasn't the right fit for your workflow, I actually tried exporting them, but since the 490+ models are fully rigged, a direct export breaks the skeletons. That said, I hear you, I'm currently looking into how viable it is to release universal versions for engines like Godot and Unity in the future. If I manage to get it working smoothly, I'll definitely update the page. I really appreciate your understanding and support!
Thanks for the reply 🙂
No worries — if anything goes wrong, you can try using Roblox Studio’s .glTF export beta feature instead. It will work with bones perfectly
To turn it on:
- Open Roblox Studio
- Go to File → Beta Features
- Enable glTF Export
- Restart Studio if needed
Then you should be able to export your asset as a .glTF file