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(1 edit)

Hi Crowtouch! Thanks for the purchase and the kind words☺️. As noted in the description (*"Formats included: .rbxm"*), this pack was built exclusively for Roblox Studio. Totally understandable if that wasn't the right fit for your workflow, I actually tried exporting them, but since the 490+ models are fully rigged, a direct export breaks the skeletons. That said, I hear you, I'm currently looking into how viable it is to release universal versions for engines like Godot and Unity in the future. If I manage to get it working smoothly, I'll definitely update the page.  I really appreciate your understanding and support!

Thanks for the reply 🙂

No worries — if anything goes wrong, you can try using Roblox Studio’s .glTF export beta feature instead. It will work with bones perfectly

To turn it on:

  • Open Roblox Studio
  • Go to File → Beta Features
  • Enable glTF Export
  • Restart Studio if needed

Then you should be able to export your asset as a .glTF file

Thank you so much for taking the time to share this it’s been a huge help 🙏 . To be honest, I haven’t tried that beta glTF export feature yet, so I appreciate you giving me the exact steps. I’ll definitely give it a try for the assets published on this platform! Thanks again  for the awesome tip🙂

it would be especially awesome if it works on this specific asset x)