Hello!
As the title says, I'm looking for some creative people. I am more of a technical person, not a really creative one. However, I believe that it's important to note that this is my first game jam, and I joined it as a some sort of experiment. I am trying to learn Godot from scratch and make my first game. I have enough game development experience, but this would be my first time working with Godot.
There is no game idea as of now, but I am looking to create a 2D pixel game. Any ideas or suggestions are welcome.
If you are looking for a experienced team which might win the game jam, I'm afraid that this is not the team for you. On the other hand, if you are looking to get some experience and enjoy the process, I would be more than happy to collaborate.
Message me on discord, or leave a comment if you are interested.
Discord: untugo
untugo
Recent community posts
In case of Pegs X Stickers, the similarities to Balatro are:
1. The points and mult system.
2. Stickers, which is an alternative for Balatro's jokers.
Even though this is only two points, these mechanics are the majority of the gameplay. However, I'm not sure why all of this matters. The similarities to Balatro are not a bad thing at all. I belive that the execution of Balatro's ideas is amazing in this game. I am yet to see another Balatro inspired "peg" game. Therefore, I belive that this game is truly, one of a kind.
A wonderful and one of a kind Balatro-like Rougelike.
I've played this game for some time, and I have a couple of things to say. Overall, the game is beautiful. The art style is unique (reminds me of Splatoon and I love it), the gameplay is unique as well, while being heavily inspired by Balatro (which is not a bad thing at all). This game really scratches that "monkey see number go up" itch. However, there are some things I would like to see on release. These points are based on a "demo", and I understand that things may already have been changed in development.
1. Lack of unlocks
As I stated earlier, this is based on a demo. But having things that add a "sense of achievement" would be great. Maybe it's an intended part of the game, and if it is, adding more variety would be nice. (I noticed the "Still to come" roadmap, makes me even more exited for the game!)
2. Difficulties with the controls
I've played this game on PC and mobile (I understand that the game may turn out to be PC only). On mobile the game is almost impossible to play. A solution that I thought of is adding some kind of aim and shoot buttons, leading to better precision. On PC everything is wonderful.
*3. Performance issues
I believe that these issues are due to the game running in the browser. Therefore, I've put a star to this point. Nevertheless, the game was running at like 20 fps for my whole playthrough, which kind of breaks the immersion. I am certain that this won't be a problem in the future.
Regardless, the game is fun as hell. I really had a blast playing it. I've wishlisted the game, and I will 100% be buying it on release. A really stylish, fun, yet complicated game. Amazing job!
P.S. I've added a photo of my best steel-peg run :)
