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(+1)

Hello! Overall, the I really liked the game. But there are some areas for improvement. (I understand that the game is not finished, however we still have to rate the games we get)


First, I want to start with the good stuff

1. The artstyle. I loved it so much it can't be expressed with words. The artstyle is extremely good. The characters are really cool, the marbles look tasty, it all just works really well. Nevertheless, more details in the open world would be nice. 

2. I really liked the marbles minigame. Its satisfying to play. And the fact that marbles placements are randomized makes the game fun. (Because you feel like you are always on different levels, which makes the game less repetitive)


Now with some areas of improvement

1. The music is too short for a proper loop. It feels repetitive really fast. But the music itself is pretty good and atmospheric. Just wish there was more.

2. If the marbles minigame is the only minigame that will be in this game, I would like to see different marbles with different abilities to make it less repetitive.

And some bugs that I encountered 

1. One time when talking to the dog npc for the second time, I got an Index out of range error. Sadly I did not screenshoot it.

2. During the dialogue with the lemon, the lemon used the sprite of the main character. But, maybe that is intended, since they were talking about feeling "at ease". 

Overall, the game is pretty good, even while being unfinished! I would love to see the full product in the future 
 
Wonderful job!

(+1)

Heyo! No worries! Rate this project as you see fit, We're actively working to solve these problems and really glad to have the feedback!
I'm so glad you like the artstyle and the minigame!
Yeah I fear the music is pretty annoying at the moment although I think it sounds good on its own and fits the vibe. its just the combination of it being 1 bar right now and having that quirky high pitched sound that makes it a little difficult to sit through :-; noted!
We have a couple ideas for marbles that would be pretty easy to add... i.e. (marbles that have different aiming difficulty levels, ones that dont move at all) and some that are a little more difficult to implement (marbles that explode on impact, marbles that split into smaller marbles on impact). So look out for that!
For the bugs thats actually interesting, most of the dialogue bugs I thought were because I didn't have time to input everything in correctly, but these sound like issues with the actual system, I'll look into these!