Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

UnrealEverything

2
Posts
1
Followers
A member registered Oct 27, 2018 · View creator page →

Creator of

Recent community posts

Thanks for the feedback, can you describe more which part didn't work well with the dragging mechanic? The cube is intentionally so slow in the second level, or rather the recording time is limited so that you cannot just follow the "natural" path. I don't want to spoil the solution just yet though

(1 edit)

Thanks.

It's a combination of this for grabbing the object on mouse click (via Input Action): https://blueprintue.com/blueprint/ovlkl17h/
A component of the grabbed object is store in a variable (RecordingMovementHandler). On Completion of the input action this variable is reset back to None.

During the tick if the RecordingMovementHandler is valid the intersection of the cursor ray with a plane with normal (0,0,1) placed at the location of the grabbed actor is calculated and the Actor sweeps to that new location (if possible). https://blueprintue.com/blueprint/18giykym/