Really fun game, the flip mechanic could be done where you hold it down to see where the blocks will be and then release to flip, that would maybe be a bit more intuitive, and sometimes its hard to tell where spikes will be, but other then that its really fun and the art looks nice. it would be interesting to see this idea expanded :) feels like an old platformer you would find on coolmathgames or friv
UnnamedDroid
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Thanks for the feedback! :) I'm guessing the dead end is the one with rows of buildings up in the top right corner, or the maze? I have tried zooming the camera out, i should probably do that again but i want to avoid the pixel size difference of the steering wheel and the rest of the game to be not that noticeable...
here's mine: https://unnameddroid.itch.io/juniperjam sorry about the way the screen is, i didn't know how to fix the ui scaling so i forced it to be a certain size
the fuel thing feels like it takes too long to regen and the enemies can sometimes just land on your head, also the fact you can collide with them and get stuck if you have no fuel because the bullets cant hit close up enemies is annoying, i like the visual style and botw inspired ring ui but the play just kinda looks like metal, also the game could have a bit more polish, it seems like you chose a game with a scope to big for the time provided of the jam
really cool game, i dont get why there has to be a game over, it is just annoying, but the mechanics and everything are really cool and the player feels fun to play, also the UI is like at the edge of my screen, so i cant really see the speed-run timer. the main improvement i can suggest is to not make it so you have to restart
I really enjoyed this game, i like the pizza guy you play as, it could use some polish and the enemies are hard to fight without taking damage, the bossfight with the taco was cool but there was a lot of mixels (pixel art of different sizes) that negatively impacted the games appearance. The spinning could be a bit more satisfying and structured, i see what you were going for but the fact that there is like 3 different moves ( the sword dash and knife ) didn't really mix and kind of just felt like they were there for no particular reason, i forgot about the dash when playing because it wasn't really needed. overall its a decent game with a cool art style (with a few slight problems) and some game design issues
This is a really cool idea, quite enjoyable. my main 2 problems is that the UI is not scaled well, i cant really talk cuz im not too good at that myself but most of the buttons are off-screen for me, and my other "complaint" i would have is it heavily revolves around shuffling the letters until you get a word, it seems like sometimes there are no possible words
its pretty fun :), i like the mix of stirring the pot and shooting the enemies, but something like knock-back would benefit the game, as it feels hard to balance the two things out. im also guessing that this is just a prototype and art hasn't been added yet so i wont comment on those, it has potential
its a cool concept, but im not really sure how the slowing down time thing helps other than just making platforming easier.
Things like cyote time and qol features would be nice as the character feels a bit wierd to play, also the combat isnt really used? I killed the grim reaper but after that no other enemies showed up.
The art does look really cool though, i like the space background and how it changes colour as you progress
