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Universial_Stargazer

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A member registered Nov 24, 2023 · View creator page →

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No problem! ^^/ Just here to help you make sure your one of a kind game is well enjoyed by posting helpful suggestions! :D

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Hey Jashinn! ^.^/

So, I have a comment to make that can also count for recommendation and or suggestion and it's about the game over cg for the plant girl.

I know there was a majority vote for C, and that's fine, but I feel like C itself would be very bland in terms of perspective simply because it barely shows anything than a close up vaginal shot and some making out. Also because other cgs that do have a bit more of a zoomed out perspective allow for a better view and also I think a switch from one position to another would be unique for it.

But, I have an easy solution for this. Pair both B and C together into one cg, and for example, I can even list out how the steps would go and how both B and C would fit in the game over cg:

B:

Step 1: Plant girl traps Syahata in a scissoring position.

Step 2: Plant girl begins to grind vaginally against Syahata while in the scissoring position.

Step 3: Movement speed up.

Step 4: Speed up and then climax/orgasm + vaginal squirting from Syahata.

C:

Step 5: Perspective then changes to the plant girl pinning Syahata down while pressing against her chest to chest as shown in C.

Step 6: Plant girl begins to grind against Syahata vaginally while having her pinned down and pressed against her.

Step 7: Movement speed up.

Step 8: Speed up and then Syahata climaxes/orgasms once more accompanied by now more violent squirting and she succumbs to the evil virus. *Game Over*

This is just a draft of my suggestion, but I hope maybe this could work for a bit of a revamp so people who liked B and C can get their fill from the cg.

Anyway, keep up the good work JaShinn. \^.^/

Hey Jashinn! So I got another small suggestion for you! ^.^/

So, it's simply to refer to the issue that everyone has about getting to a specific destination. It's be incredibly difficult to get from one place to another if you try and backtrack to a certain place.

So I was wondering  if we would ever get console commands to fix this by being able to teleport to save points.

Ex. TeleportNurse'sOffice (School), TeleportGymOffice (School), TeleportOutsideSewer (Outside Gym before Sewer level), etc.

Would make things much easier.

Anyway, that's all for now! ^^

Yes, I am. It might have gotten past you. 

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Bug report: This save point for reason if you choose not to save and only to heal just makes the UI disappear... (Save point is before the plant boss.) Edit: (It also bugs out the menu and makes it invisible.)

Hey Jashinn! ^^

I'm here with another suggestion for the future.

So, this one is basically what I call the "Enemy Satisfaction System", this is basically to add more realism(?) into the game. And also some HUD suggestions.

Basically the concept is:

3 (or perhaps more depending on the enemy, not counting bosses) pink bars will appear above the enemy's head when they are close to Syahata. The pink bar will decrease by one every single time they inseminate (or impregnate, or both) Syahata.

Once all the pink bars are dissipated, the enemy will be considered "satisfied" and will essentially become non-hostile to Syahata. (Essentially they just either will wander aimlessly without attacking, stand idle, or just sit in some kind of neutral position.)

However, if Syahata exits the room and re-enters, the enemies that were "satisfied" will become hostile again.

I also wonder if whether or not a health bar will also appear above the enemy's heads for player convenience and as an optional setting. (Let's be honest here, we've all had those moments where we feel like an enemy has taken more hits than expected so this would be nice to have.)

Annnnyways, that's all I have for now. (Good luck on V1 and hope you make it on Steam! ^.^/ )

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Hey Jashinn, I have a two suggestions for you about saves. And one separate suggestion about the event.

First, can we please get some more save spaces? I feel like 3 is not enough, especially when we want to create new games and want to start from the beginning without losing progress. (It also serves as a good substitute for hopping around to different areas as a makeshift fast travel system.)

And 2nd is more of a detail one, but aside from the time of saving, can we also get it to tell us where or what save point? (Ex. School - Nurse's Office (1st Floor), Outside - (Sewer Entrance), etc.)

My other suggestion is for the stall to either serve as a place where people can revisit the old Christmas event (if it stays in the game).

But, if it doesn't, I have a better idea: For the stall to be quite literally the "Event Stall" (Pun mostly intended).

Basically it would allow for both past and present events to be summoned. 

Past events could be summoned by standing in front of the stall and typing in the holiday (all in lowercase) and also the year number. So for instance: "christmas2023" would summon the present event when it becomes a past event.  Also, make it so if an event if completed it remains permanent across any and all save files future or present, it's sort of a pain to have to replay the event over and over for the new item. :(

Anyway, that's all for now. Hope you had a Merry Christmas! ^^

You need to crouch first. Hope this helps. :)

(1 edit)

(Revised post)

Thanks to my stupidity, I didn't realize I had to decrypt the file using a certain unzip app to play the game again.


Anyway, the Christmas event is pretty awesome, well done Jashinn!

Also, Merry Christmas to you all! I hope you have an amazing one! \(*o*)/

I can bet that flawless/unscathed runs are definitely going to be the hype of the party when this game very hopefully kicks off in it's popularity.

Also, I 100% agree with your statement. 

I think the one way to make up for the very large map would be for Jashinn to introduce some means of running or sprinting, but would in turn also drain stamina which puts you at risk of being incapacitated by an enemy. Some people say fast travel would be better, but if that were the case, then fast travel points should be very carefully picked.

Also, as for the dog enemies, there is a way to deal with them with the broomstick which is you need to pre-swing slightly before they enter hitbox range.

Though let's just hope that we see some new hypeful stuff in the next update. ^^

Hey Jashinn, I got another suggestion for you.

So, this might be quite a basic suggestion but do you plan to add any human enemies? I think it would be cool you if you had survivors with some unsavory intentions for Syahata and also I think it would be quite the unexpected threat that would be cool to face. After all, it's sort of the apocalypse so maybe there are some survivors who instead have ill-intentions instead of working with her. >.<

Although I agree with the addition of achievements, you're essentially asking Jashinn to rewrite the whole game at this point.

The ripping and tears of clothes and other cosmetic effects I think would also suit well, but I think changing a lot of elements would be way to overwhelming and just being able to ignore the boss in the gym without a fight is underwhelming.

Also, as for how the teacher got the gun, most likely it was a concealed carry and because he was an adult he mostly likely also had a gun license (according to official Japanese gun laws.)

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Hey Jashinn! I got some general feedback/suggestions for you.

Bug #1: This is kinda rare to occur, but if you get knocked down within a short interval twice or more (I'm not sure if it's more.), sometimes you will randomly get a game over despite having a full health bar.

Bug #2: Sometimes the hitbox for flies with the broomstick doesn't apply and it just phases right through them. (Even if you bait the flies to fly lower by crouching.)

Suggestion #1: This is just completely random, but could there potentially be some kind of change if people had the patience to aim for 1,000+ ml of semen? Just curious.

Suggestion #2: Would there be more unlockable sex positions with different enemies in the future? I think just having one specific animation exclusive to a single enemy would be a little stale after a while so, maybe the following could be implemented:

A. Have the animations/positions change depending on corruption stage/level. (Maybe Syahata would even become the dominant one on the last stage, lol.)

B. Make it so an enemy has a small handful of animations that is selected evenly at random.

And finally...

Suggestion #3: When difficulties actually become selectable, I think Hard Mode should be unlocked after beating Normal Mode. And also I think Normal should be nicknamed "Bad Day" or "A Bad Day" and Hard Mode should be nicknamed "Worse Day" or "A Worse Day".

That's all I have for now. Good luck and keep it up! \(^.^(/

We all worship the holy broomstick.

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I'd like to consider this as a "Flawless" or "Untouched" run. Basically get through the whole game without being inseminated/impregnated. (Or in easier terms: The semen, eggs, and sex counter values never go up. Not counting the sex meter because being caught and escaping compared to being caught and failing to get away are different.)

Basically like challenge runs, I honestly would find those really fun.
(I've managed to beat the public beta flawlessly because virginity is cool.) Also, I approve of the skins idea. ^.^

If this is something unavoidable... Rip my flawless runs.