I'll happily give you the benefit of doubt and wait for the next update ; lets see what you can flow and do!
Did actually like the plugin up until the mouse-look issue drove me bonkers <3
Am excited to see; what's next if after that it doesn't provide then maybe I'll reconsider a refund but for now; you have my upholding; if it does then I will take back all my comments ( delete them ) then rereview, post a better response to this plugin and recommend it to others as a good 3d plugin.
Universa
Creator of
Recent community posts
Websites can have a canvas for 2D graphics and or canvas for 3D graphics ; we can have as many canvases as we want..
For 2d - html5 canvas is the programming toolbox for 2d:
var 2dctx = document.getContext("2d");
For 3d - webgl is the programming toolbox for 3d:
var 3dctx = document.getContext("webgl");
ThreeJS (Three.js) is a programmer toolbox
to make webgl easier.
Construct 3 has it's own 2D and 3D canvases that work together which the Scirra team implemented.
This MakeIt3D Plugin; makes a new 3D Canvas to overlay above both of Construct 3 canvases.. which:
Hidencod (MakeIt3D plugin developer) implemented.
The 3D camera aspect is mainly matrix calculations on the numerical data of 3d graphics;
A perspective projection matrix:
is a mathematically calculated shape to provide a shrinking at the horizon effect also a disappearing from the front and back effect that is used with the calculations of the numerical data of 3d graphics.
How do I know all this?
Because tried to implement threejs functionality without a plugin prior to using this with html files and function calls within construct 3 project and it was very painful..
So sorry but bought this plugin and it appears functional but it's really harsh to use things like mouse-look, there's no built-in mouse-look and or obvious way to do; camera rotation with the mouse and all mathematical attempts have yielded horrific results with jerky camera, spastic camera also tried the placeholder file with the mouse-look seemingly in it and the lerp(); function wasn't helping me much.
Why develop this without having a full-scope of 3D manipulation; mouse-look is fundamental to game development; take a look at blender or any other 3d model program...
There's also weird bugs with opening two projects at the same time that entirely screws up rendering and timing in the construct 3 engine... ; strangely requiring me to restart pc.
It observed as entwined to limitations that were distracting and de-synchronous;
an aesthetic of abrasive simplicity; modernized disingenuously; abstraction
making an pleasantry; embodied aspiration towards me; tasked to tedious temper.
A feeling of cold warmth envelops my presence as each step; takes stride.
Leaving as questioning; emptiness and shocking
subtle; euphoric retrospection....
Felt an dizzy dread that was confused as prominence had been tainted by the unknown but also the sensuality pleasures of an anatomical observation which seemed close but afar; distant; estranged; an routine maintenance potentiality; perhaps at the edge of suggestibility; over an over until the clasp of ending shocker.
Visuals seemed tainted ps1/n64 something akin to Rayman 2 - The Great Escape and or early Silent Hill.
The tv shows,etc ; that was watched in eclectic time-frames
seemed to puddle and or compliment the moment.
Don't remember much music but any that was didn't sound bad if not catchy maybe?
One aspect that stood out to me; was the smoothness of the camera matrices as the mouse swirled and swerved in and around the monitor in steps; I've honestly never experienced in any other video game with that since.
Anyways definitely a nice complimentary suggestion for someone; looking for a bit of estrange game-in-game horror.
Welcome itchians
I'm universo
Link to Application
https://universa.itch.io/linatrix
I'm releasing my first ever 2D aesthetic blank sprite sheet generator it comes in two forms :
. ) Self-enclosed HTML file
*works on modern web browsers*
. ) Web Application in node-webkit format
*similar to electron apps and easier to use and work*
It has some css support in aesthetics including colors, gap size, borders and border radius.
* more maybe coming soon :P *
Was made in pure website technology apart from the NW.js aspect of it as expected.
There is an commercial and accessibly full featured free demo .
It only costs $2 if you like it and want to support me and itch.io.
This has been harsh project especially in the graphics design department and coding entanglements.
Took many hours over many days for real.
Thanks for Reading!
Oh!, what a lovely surprise thank you so much!!, this is so exciting to get a reply from the developer please remember the power of that it can change
the life of someone in good ways (some of the time) and sometimes in bad ways (unlikely), was feeling so alone here reading all the truly lovely comments from others and thinking gosh no one even raised an eye lid over mine then
I saw this : D. Hope you do like it, their's a beautiful minimalist simplicity
to yours, I'm so passionate about my descriptions and want to show your passionate and prominent prowess work to the masses and will continue to do so and "I'm not in this for the money".
Thank you for being the good guy!.
Thought the music was somewhat on point, didn't think their was enough significant memes bar a few that would actually make it worthwhile to want to go through it again the quotes were great, would have been awesome to experience the memes in a much more on point elaborate way with more explanation, thought etc . Controls were alittle clunky too. Also the tapes didn't seem like they made a difference to the game probably did but wasn't really made obvious enough.
art was not bad in some places rather seemingly on point
but it was very low poly in a lot of places.
However I was entertained enough to wanna keep going more or less it did have that.
3/5 gameplay
3.5/5 art
4/5 music
1/5 story
2/5 design
