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unitytimothy12

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A member registered Jun 16, 2024 · View creator page →

Creator of

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Just wanted to say one thing: It looks like a professional game made by a professional crew from the graphics and sound and atmosphere and UI. Do I need to say more? It's very impressive even if the 3d models were created before the Jam.

However, I got stuck in the first section where I need to find the key to progress. I tried looking everywhere but I couldn't find it. Maybe it's just a skill issue but do you mind helping me on that regard so I can progress?

Also I would prefer if the lantern was placed near the entrance. As soon as the lights turned off, I was wandering in the dark for 5 minutes before I spotted some petrol oil bottles and then the lantern. Maybe I'm new to horror games, but it seems unfair to try and find a light source in pitch black darkness.

Either way, with some tweaks and polish, it could be a great horror game. I'm going to keep playing to try and find the key.

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I will soon, after I finish devving. Expect a comment and rating soon on your game.

Thanks for playing!

Ok well, thanks so much for the feedback! I think I understood your points.

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Thanks for the feedback, and thanks for playing!


For the dialogue, I rewrote everything for the game jam (fairness purposes). So I didn't have enough time to properly test the skip dialogue when you click. It definitely worked beforehand. Also, I think I made the delay way too long as well.

I understand what you feel about loose. Its not because of the physics. So basically when I was making 2D platformers, tutorials told me to add some acceleration to make it feel less robotic. I use Vector3.Lerp(a, b, Time.deltaTime * someNumber) to smoothen the motion but I think I overdid it. I made it snappier in the development, non-gamejam version. Simple fix

Also can you explain this portion, if you don't mind? "Many tutorials are very wrongheaded about stuff like that. For something like this to be snappy it has to be much more simple and direct. "

Thanks anyways for trying my game jam entry out!

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Again, I like pixel graphics and I like your game's artstyle as well, so I feel obliged to give you 5 stars in that regard (I think your game is pretty cool), but please. I also want feedback, not just compliments.


(I don't know if my comment came off as rude, sorry if it did, I just want feedback in case I want to work on this game in the future, I hope you understand)

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No, I like YOUR game's artstyle.

I am a sucker for voxel/pixel styled graphics :)

It's giving me Karlson flashbacks with the graphics. Instant 10/10.

No but in all seriousness, this is quite impressive for a person with very little coding experience. Keep at it.

(Also, just a side note, the textures for the barrels, orbs, and the crates did not load in for some reason. Also, the camera turns around too slow, just some feedback and fyi)

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Saw that this game had very few ratings and gave it a try. It was better than I thought it would be, and I think the best thing about the game would be the story. It's simple, yes, an entity that wants to destroy this game (Probably the Ubisoft CEO in disguise), but it was surprisingly intriguing with the 4th wall breaks. Platforming is a hard because you only have one chance to complete everything, but levels go by pretty fast so it wasn't the worst issue. Also, I don't really know how this game fits with the theme (Maybe the game being destroyed?), but again, I haven't finished the story yet, so who am I to say. Anyways, good work.

Was confused at first, but that was only because I thought dodging was a one time press thing, not something you had to hold. Afterwards, it was over for them guards. Honestly? This game was pretty fun albeit short.

Got it. Thanks!

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Also just noticed, I saw your game on someone's stream, (Sorry I'm really busy rn to play, hope you understand). It's a really cool concept that when you die you gain buffs/tradeoffs to kill the boss faster. Very cool idea. Starts off a bit slow at the beginning but it ramps up and overall pretty impressive for a game jam game, especially submitted early.

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I know, close quarters combat sucks rn (Still working on improving the camera and such), but thanks for the compliments. I'll take all that into account. Quick question, have you tried rolling? It negates all damage allowing you to dash through the enemy. The reason why I ask is because I'm considering buffing the roll sometime in the future if I feel it is too underpowered. Either way thanks so much for playing!

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Can you elaborate? Please and thank you. Also I added the controls list, sorry I ran out of time to make a tutorial. But to elaborate on the theme, you have an infection bar, and once that bar reaches 0, you instantly die. You can extend your life with antidotes should you find them in loot crates.

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Thank you for your kind words. Is there anything you think of other aspects of the game? Gameplay/sound/UI/etc wise or no? I tried making it straightforward because it is supposed to be a more introductory level, but idk if my gameplay was the best it could've been. I just want feedback as I didn't have much playtesting throughout.

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Either way, it's a great game! Could be a bit better, but you should feel proud either way.

Hello, tried out your game and it's actually really impressive for a game jam entry made late and submitted early. It's very fun. Mostly polished. Great speedrunning potential.  Here are some of my suggestions, if you don't mind.

1. Make more levels if you like working on this game. I feel like certain players would really like this game.

2. The movement is great. However, in my opinion, it needs to be more forgiving in some areas. I'm talking mostly about the grappling and grapple range, it could be made slightly bigger, just slightly more so it's less frustrating when you are falling and fall out of the grapple range really quick like in level 2. But that's my only complaint. You get used to things over time. I was stuck on level 2 for over 3 minutes and yet had fun so it must've done something right.

Anyways, TL:DR: Good game. Has potential.