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Just wanted to say one thing: It looks like a professional game made by a professional crew from the graphics and sound and atmosphere and UI. Do I need to say more? It's very impressive even if the 3d models were created before the Jam.

However, I got stuck in the first section where I need to find the key to progress. I tried looking everywhere but I couldn't find it. Maybe it's just a skill issue but do you mind helping me on that regard so I can progress?

Also I would prefer if the lantern was placed near the entrance. As soon as the lights turned off, I was wandering in the dark for 5 minutes before I spotted some petrol oil bottles and then the lantern. Maybe I'm new to horror games, but it seems unfair to try and find a light source in pitch black darkness.

Either way, with some tweaks and polish, it could be a great horror game. I'm going to keep playing to try and find the key.

Hey! Thank you so much — that opening line absolutely made my day! 😄 I'm genuinely honored that it gave off "professional crew" vibes, even though it was mostly just me, a bunch of coffee, and a very confused Laptop screen watching me dev work at 3AM 🐱☕

About the key: you're definitely not the only one who got stuck there, so it’s not a skill issue — it’s totally on me for hiding it too well. It’s placed on the room that the door of it is open and after that you must jump on the barrels and go through the tunnel, there you can also find the key and also put electricity back on, but I’ll definitely make it more intuitive in the post-jam version.

As for the lantern — that’s great feedback. You're right, stumbling in total darkness for five minutes isn’t exactly peak fun (unless you're a flashlight masochist 😅). I’ll tweak the placement so it's easier to spot early on. Horror is great, but not when it borders on "Where's Waldo in Hell" 😬

Thanks again for the thoughtful feedback — and good luck with the key! Let me know if you get through it