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Unitea

16
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2
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A member registered Nov 25, 2023 · View creator page →

Creator of

Recent community posts

Thanks for your Feedback :)

Thanks for playing our game :)

Thanks for playing our game :)

Thanks for your feedback and playing our game :)
The game is designed to be played multiple times, but delivers 14 different Story endings for every plague outbreak to deliver something funny, even when you fail early in the game :)

There is always a good and a bad choice. But every outcome has a different ending Story :)

Thanks for your feedback and playing Our game :)

Thanks for playing :)

(1 edit)

Hey, you definitely put some passion into it :)

Unfortunately, I ran into some bugs. After I finished one of the mini-games and left the house, the camera got stuck in the top left corner (in the screenshot you can see my character in the bottom right corner, but the camera no longer follows him).

Anyways, good work!

 

(1 edit)

Out of curiousity I tracked my time from the beginning.
I was acting as the developer of our team, besides that we had an artist for our pixelart and my brother helping out with ideas and UI improvements.
Within the two weeks I had 73h of development tracked, especially at the end I had a lot of ours fixing minor bugs for the WebGL build :D

We are proud of our first gamejam result :)


Thank you so much for your feedback and playing our game! :)
As the developer on our team, I smiled when you said that you captured the chaotic feeling I wanted to deliver in many aspects of this game, and that it reached you as intended :D

Thanks for playing our game! :)

We have included 14 different endings. You can win with each animal/unit and the outcome is different. You have to make the right choices to get to the higher levels. The game is designed to be played several times and requires some patience to reach the final stage. We hope you enjoyed it anyway :) Thanks you for playing our game!

Thanks for your Feedback and playing our Game!
We had a LOT of Fun :D

My learnings:

  • Make a full concept before you start, define your gameloop precisely
  • Create Mockups before you start, it will save you a LOT of time!
  • A good idea creates itself

Thanks, Peter!

(1 edit)

Hey! Thanks for your feedback :D

The balance is well tested, you have to make the right decisions to get to the next levels. Different choices lead to different stories in the end. We implemented 14 different endings to this game, which means you could figure out many different approaches :) To get past level 2 you have to make the right decisions. Not every unit will solve your problem/plague from the stage before ;) 

The chaos meter in the top left corner should not be filled, otherwise you're game over.