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Underwater Owlbear Games

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A member registered Sep 29, 2019 · View creator page →

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So excited to read through this over the weekend

Check out the v1.04 update - I've changed spears to now strike first compared to other melee weapons, to mesh with the new phase-based combat round & initiative system.

Thanks! As for reach weapons, I've tried to keep the rules relatively scale-agnostic to accommodate theater-of-the-mind combat. "Attack from the second rank" is a way to describe the advantages of spears, polearms, and the like without explicitly describing a combat grid or scale.

I don't stick to this everywhere (character movement speeds, for example) but I try to keep things free of units since TotM or approximate placement of miniatures is usually how I run combat.

Thanks! More to come soon.

Thank you! Really glad you enjoy it. It's a tight little ruleset that I had fun designing.

You're actually my first sale - you prompted me to spruce up the store page a little and add a logo.

This is amazing! The dogfighting and attack run mechanics are really clever. And the bond die is an great expansion on the help mechanic. Really great work.

Right on. Thanks for working on this!

Can you add an option to align the grid north/south or east/west? Instead of defaulting to cockeyed?

(1 edit)

Thank you! Yes, it's very bare-bones, mostly a mechanical skeleton right now. I tried to nail down the core combat mechanics since that's half of the main gameplay loop of the source material (the other half being exploration).

In a future expansion I think I'd like to elaborate on pointcrawl mechanics with keys and gates between area, to capture the exploration half of Metroidvanias.