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undertaker_again

33
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A member registered 32 days ago · View creator page →

Creator of

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Once I somehow managed to open the curtains, but now I can't repeat it — I tried holding both mouse buttons for a few seconds, am I doing something wrong?
Really liked the palette and art, want to finish the game :)

Thank you so much!!

Huge thanks! Feeling very warm reading this

Thanks for your wonderful reply!!!

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We forgot the tutorial, so we're attaching it here.


Huge thanks, was very happy to read this! Glad you like the absurd situations and endings xD

Thank you!! Glad the moon logic somewhat works as moon logic, as I was wondering during the making of it if we'd even make something... comprehensible for human mind at all. Seems like we did hit a spot here. Glad to see you appreciate the writing! I agree that it's quite excellent (as someone who was not in charge of the writing beasides the general outline which we came up with together)

Thank you so much! Yeah, day 3 was indeed a bit much, though we also wanted it to have a difficulty spike but  well we didnt have that much time to iterate on the gameplay so we got an overly hard level at the end. Well, it happens. Thank you! It is indeed the first game. Before the jam both of us studied gdscript and created small trial projects (one for each of us) in godot in order to learn as much as possible in 2 weeks, and once the preparations were done, we jumped here. 

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a masterpiece.Loved the sound design. Accidentally visited the cave to early (was looking for lettuce) and my character still said that they need spicy peppers though they shouldnt have known that yet. Very fun, with sufficient amounts of jank (accelerating with shift was fun but even than there was a lot of walking xD). The concept is fresh too. Unlike the chicken wings I borrowed from that Dino which were already cooked

its not even bumping, I just had mroe than one (!) experience of being thrown into the air by a cannonball and then hit in the air by another, so maybe it's just a bit dense on that front, when you run fast is ok but it can pile on xD

I have not succeeded in shipping but I had a lot of fun steering the boat. Not succeeded as in I was mostly sent flying by cannonballs, which, judging from other commeners, is simply a skill issue xD Very fun gameplay

what sorcery is this, I barely managed a C

Very happy to read this, thanks!

Thank you!!!

thank you! Yeah that was the idea, I'm glad it conveys

The sweetness of the moment when, with 10 seconds left, I cut off exactly the opposite of what was needed — that's the true sweetness of shipping no matter what. I liked the character design so much, now I need cupcake molds with these guys!

I immensely enjoyed the animations!

It was a calming experience of gameplay clarity, thanks!

I really liked that everything was true to its name! And clearly, the only reason mayonnaise exists is a mafia plot against humanity.

Thank you! And yeah I get it, I really do, there was a miscalculation regarding the jankyness xD

Thanks! Yeah it didnt go as planned xD

I adore the cubed implementation of the modifier! And what can I say — in a world full of dummies people it is still hard to find the right person!

I absolutely loved and hated it at the same time -much like juggling itself. Enjoyed the music and the vibes a lot!

I tried so hard to remember all the stuff that would influence my ship! What a twist! Great writing, great art, great plot. You definitely shipped!

thanks!

Ok so... I LOVED THE GAMEPLAY. The game was just so fun to play, I completely forgot everything xD Its also easy to get how to play it despite it not saying much. I loved the hsip variations are too. Graphics are great as well. Music too xD Love this project

That's some great voice acting! It felt so lonely without them after Virabug spiraled out of sight.

The style is very cool, everything is tied together visually. The game is also deliberately obtuse to how it works which is both good and bad, and both good bad and bad bad and good good and bad good... you get the gist. Anyway this specific aspect made me stare at the cards. Like I hae a giggle when I realised its Tarot or cathed a reference to a poet. The cards were hard to take out of the hand sometimes, which is janky enough, but maybe a bit too janky to play sometimes xD I also loved the oval transitions and the music. And sound effects. And the simplicity of the concept. 

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I loved the twist and the flow of the game, the way the gameplay reveals itself was very cool. And then it's just so so COHERENT. Very simple and clean, very concise in its idea and how it communicates it through gameplay (and the debug screen, of course). Same with visuals, simple and clean and works 100%.

Loved the music and the WALK. The WALK is godly, best animation for this sort of thing ever. 

Thank you!

Thanks! I agree on the possibly not fitting the SBIG. In our defence, this is our first game and we expected the jank to come naturally xD Thanks again, we were very happy to read it

Thank you! Yeah, it was such an incredible game!