The gameplay loop was insanely fun though it did get repetitive as I added more time after maxxing first tier of damage. Sleep theme is felt through the name, the eyeballs everywhere (rapid eyeball movement - rem) and for a while I thought that we are actually are managing said movement somehow because the times were very very low. It is not fully clear however, just as the significance of the main character having a portrait in the menu does not go anywhere, its nice, but the subject is a bit unclear.
The art is gorgeous, 10/10
The polish is insane.
undertaker_again
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Thank you!! Glad the moon logic somewhat works as moon logic, as I was wondering during the making of it if we'd even make something... comprehensible for human mind at all. Seems like we did hit a spot here. Glad to see you appreciate the writing! I agree that it's quite excellent (as someone who was not in charge of the writing beasides the general outline which we came up with together)
Thank you so much! Yeah, day 3 was indeed a bit much, though we also wanted it to have a difficulty spike but well we didnt have that much time to iterate on the gameplay so we got an overly hard level at the end. Well, it happens. Thank you! It is indeed the first game. Before the jam both of us studied gdscript and created small trial projects (one for each of us) in godot in order to learn as much as possible in 2 weeks, and once the preparations were done, we jumped here.
a masterpiece.Loved the sound design. Accidentally visited the cave to early (was looking for lettuce) and my character still said that they need spicy peppers though they shouldnt have known that yet. Very fun, with sufficient amounts of jank (accelerating with shift was fun but even than there was a lot of walking xD). The concept is fresh too. Unlike the chicken wings I borrowed from that Dino which were already cooked



