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Understu

16
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A member registered Aug 23, 2023 · View creator page →

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Hold up, the deluxe edition? Hell yeah!

Thanks Racer!

This game shows real targeted focus. It doesn't matter that there's very little in the way of graphics- the game is fun, and that's inarguably the most important aspect.

I'm quite impressed. Pushing this out alone is no small feat. The game is pretty fun, nice variety in tower defense options, and I quite like the way you've set up pathing with the enemies. Makes the player think about optimal placements. Farmland does seem a little broken tho haha, it compounds really quickly.

Fun simple game. A leaderboard would have been the cherry on top.

Awesome work. Fun combat, tight controls, great visuals, and sick music. This game would be perfect if the difficulty ramped up more aggressively, it seems like you can basically play indefinitely once you get a rhythm going.

This is really fun. Took a little getting used to, but I loved having to compensate for the momentum of the sword as moves, feels like drifting. 

This is pretty cool. Lining up the correct colours with the monsters is a nice way of getting the player to think about what they're doing. 

Momentum mechanics in platformers are really cool. I like what you're doing here, but some of the level design doesn't really align that well with this. It's a bit like having Sonic controls for a mario game haha. The start of level 1 was excellent though, bouncing over the bridges and moving quickly was fun, but the precise jumping afterwards less so. Still! Cool idea. 

The sound effects are also a bit harsh as well, but there's some really easy tricks you can do in audacity to fix that stuff. Bitcrushing or using a lowpass filter will really warm up the audio. 

Fun little game.

Thanks IV! May I ask what you didn't get?

Thank you so much! I'm really glad this gave you some laughs. You're absolutely right though, attacking and taking damage don't have quite enough polish- the blood effects are a wise idea. 

Cheers mate!

This is a really cool concept. I have to admit I initially gave up because I couldn't figure it out (lol) but after a little while I got the idea. Please let me know if you end up expanding on the idea, I think that this has potential. 

I love this game. The controls are simple and intuitive, visually, it's beautiful, and the level of polish on this game is simply remarkable given the time constraints. And of course, it's just plain fun! The music adding on more layers as you acquire more rats is absolutely brilliant, and I would have completely overlooked it had it not been mentioned to me. I hope this wins!

You're too kind, thank you. I'm very glad you liked the hopping! I think I'm going to expand upon this- I'll let you know when I make a more completed version.