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UnabridgedFantasy

13
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1
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A member registered Feb 15, 2024 · View creator page →

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Sounded great! Melody was clear and I see how the idea was carried through the piece. Your use of the orchestra VSTs sounded great.

Took me to the time of Vikings! Taglharpe is one of my favorite instruments. Its adds such a grit to songs. I needed some mead and a fire. The ending definitely felt more modern but still had the feeling you added in the beginning. Great chanting! Have no idea what you're saying but it was great. 

Very ambient in the beginning but honestly those little string melodies made it worth it the wait. Gave me some Westworld vibes. Loved this.

This reminds me a lot of some of the soundtrack from the Risk of Rain games. I think you have a really solid idea and melodic loop that would fit a game here. I am not a fan of the synth used for the guitar. Its a little bit too distorted and it sounds a little messy. I liked the space that develops towards the last half of the piece. It was a nice breath to let me process the first half of the song. I think if you put one of those towards the beginning after some of the guitar phrasing it would help the melody sink in a bit more. 

The melody was there but it was drowned out by all of the other instruments in the mix. Overall I think I matched the theme of the jam. 

This really fit the theme. Sounded like we are going to war! Gather the swords! The melody was nice and I liked how you passed it to different instruments. Solid orchestration. I like the bell in the beginning. I did something super similar because I wanted something to sound like a anvil being hit. 

I really like this. The exposition of the melody was clear and the other voices helped build towards that big reveal of the large string and horn sections. 

Thanks for playing! It was quite fun watching someone else play my game and discover some fun bugs. I see you got to experience the bug where the collisions Bethesda you around the room :D

Yeah I definitely needed something that had a bit more organic logic to touching. Usually flaming skulls are bad in games.

Thanks! Yeah there is a weird issue with the music. It only played for me sometimes. HTML5 games can't play sound until they have an interaction like a mouse click. There is a way in gamemaker to setup some sort of listener pattern that also makes sure that the browser audio API is ready to go. I just didn't have time. This is the music though:
https://www.beepbox.co/#9n31s6k0l00e0bt2ma7g0fj07r1i0o432T1v1uecf12ldq00d4aAcF8B...

Beepbox awesome!

Light him up!

I totally realized I didn't put a wall there and then forgot about it :D oops LOL

Thanks! :)