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UmbraDracona

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A member registered May 29, 2020 · View creator page →

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Understandable, my partner and I let a lot of stuff slip as well haha. I somehow didn't even clock that accessibility features were a voting criteria until after the submissions closed, and I think my game might be cruel and unusual punishment for colorblind people lol. People were confused about gameplay features as well, so I'm gonna make sure my post-jam update and future submissions have tutorials of some kind. It's hard to remember these things when you're just focused on making a game that works lol.

Ah that kinda makes sense. There were a few rounds I didn't buy anything just cuz I wasn't sure what to do strategically. I might play it a few more times to see if I can win, since I ended the game with a crap ton of drama lol.

This game is super cool! I love the random creatures, they look so cute/goofy :) I had a bit of trouble figuring out the gameplay (took me a bit to figure out which tiles were locked, and I bought my first tile expansion on accident lol), and I think the food counter bugged out at some point? It was stuck at 40 but I was buying legendary bugs with no change in the counter. The critter creator was a really cool addition, I might have to add something like that to my game to show off all the possible bug part combinations. Overall a really good entry!

Thanks for playing! I'm not sure what went wrong with the capture game for you, but I'm guessing its implementation a few hours before the deadline is related lol. I'll have to give it some more polish in the post-jam update.

First of many I think! This was a fun jam with a decent length for me (I have a full time job haha), and since it happens every month I should find plenty of opportunities to participate :)

The font is a bit difficult to read, which made the extended dialogue chunk somewhat difficult to parse, but other than that this game is pretty solid! I like the sound effects and the goofy creature designs particularly. Would've loved more content, but honestly this is a pretty good amount of stuff for a solo dev. Great job!

I really like this game! The music is fun and the gameplay was quite enjoyable, I had fun narrowing down the crack locations based on where the bugs were coming from. I'm glad it saves your progress on the tape when you let go to fight the bugs because I was getting mobbed lol, though I'm not sure if that's intended. Great job!

I did find one bug (the kind you don't want lol) - on one restart I was just running around the room, not getting attacked, not seeing a crack anywhere, until I heard the sound effects and realized the one crack in the room spawned under a wall pillar! All the roaches were stuck clipped into the wall, which explains why they weren't coming at me. Had a nice laugh at their expense until I got too close trying to tape the crack, at which point they insta murdered me lol.

The controls felt a bit clunky at times, and I had to check the submission page comments to figure out which button smash accidentally summoned a turret lol, but overall this was a fun game! The music really adds to the atmosphere, and the lockpicking minigame is a lot of fun, especially when frantically trying to hit the right buttons while being mobbed lol.

One minor point of improvement that I don't think has been mentioned yet - while the sprinting animation looked good, the walking animation speed didn't quite match up with the actual speed, which makes it look a bit like the goblin is skating around on ice lol. Other than that I thought the graphics looked great! I really love the unique menu look and the goblin face slider :)

Don't apologize haha, I'm glad for the feedback lol. Anslean intended for the photo system to offer more points for photos that were nicely zoomed and centered, but we had some problems with it in the final hours of the jam that I don't think got fully fixed. Discarding photos is a great suggestion! I really wanted to add audio, but I ran out of time for it. Every jam I say I'll do audio and never get to it, maybe next time I'll start with that XD

I do intend to polish the game later! There's an extra biome and wing patterns for bugs that didn't quite make it into the game, a few bugs we missed fixing, and of course the audio. I also plan to spruce up the visuals - I'd love to animate some of the terrain elements to add more life to the game, and add some more options for random bug features.

Thanks! I really wanted to add audio/sfx but I was literally adding stuff 15 minutes before submissions closed... perks of having a full time job lol. One of these days I'll scope a game simple enough to actually have time for that :,)

The assets are handdrawn! I enjoy drawing so I usually put some extra effort into the visuals of my games. I experimented with a simple lineless style this go around to try to save time, glad to hear people like it :)

Aww thanks! I would've liked to add more things to do, but Anslean and I were a bit short on time this jam :(

I think I know why that bug happens - F is the key for opening and closing the scrapbook, and I didn't consider that I needed to turn that off while editing the species name XD

I'm glad you enjoyed it! 😁

Unfortunately I didn't have time to add anything much to do while waiting for the day to tick over. If I ever flesh out the game (which I am seriously considering doing since I had so much fun with it!), I'll definitely add more stuff to do like resource gathering option or npc interactions, and maybe some automation stuff if your jellyfish flock gets too large to care for all in one day 🤔

Any day a jellyfish is fed, you'll be able to harvest them once on the following day. Probably should've coded it so that they've been fed on day 0 so you can get jam on day 1 lol. I'll add a note to the description about that.

Did the time not progress automatically when you left the menu? You should see it ticking up in the top right corner.

Will do!

Such a charming little game! Loved the pixel art and the calming music especially, it really does feel cozy. The main character's little walk animation was extra cute. I had lots of fun playing :)

Thanks for playing! Glad you like the art :D

Such a wacky game XD difficult to control but I suspect that was on purpose, to make absolute sure my valued customers got mustard blasted into their faces every time. Had lots of fun playing it!

Yeah basically everything you mentioned was on my "do if I have time list", which didn't really see the light of day, but I'm happy to have a game that feels functional and complete (normally I plan way outside the means of an adult with a full time job and chores to do lol). Thanks for playing!

Thanks! I was going for something short and sweet, since I've always bitten off more than I could chew in previous jams lol. Thanks for playing!

Handpainting game art is such a legend move, yall knocked it out of the park! This game is so cute and cozy, I really enjoyed playing it :)

Also, cool to see I'm not the only one who tried Godot for this jam!

Thanks!

Glad the dialog turned out alright, I kinda wrote it in a cram haze several hours before the game was due XD thanks for playing!

Ahh whoops. Should've had my husband playtest before release instead of after, he accidentally quit the game as well. Glad to hear everything else went well though! Thanks for playing :)

The pixel art is stellar! The sketchy/hand drawn look of the foraging guide was very charming as well. Ran into one bug where I tried to go to a different room but kept ending back up in the same spot but otherwise the game worked great. Excellent work!

Yeah I think I missed a clue or two on my first playthrough, and I wandered around the unknown planets kinda aimlessly lol. I searched very thoroughly on my second playthrough though and that did the trick!

Love the art, music, and overall cozy vibes! Took me a minute to figure out what to do since I haven't played many point-and-click games like this, but once I got it I had fun solving the puzzle. Great work and I will check back in for any updates you do!

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Autumn in space is such a unique concept! Love the chill music and vibes. I'm not sure what the game is meant to do if you click "no" when the "is this the autumn planet" dialog pops up the first time - I felt like I hadn't explored enough to tell if the planet I was on fit the clues, so I ended up declining and continuing my exploration, but that dialog never did pop back up. I ended up restarting the game and was able to complete it that time. Overall good work, very relaxing and I really enjoyed playing it :)

Loved the art style and the music! I thought the costume mechanics were super clever and lots of fun. My only critique is that it was a bit tricky to change costumes while jumping on controller, since I needed my thumb for both. I ended up handed the controller to my husband when I got stuck on a particularly difficult costume change jump in the forest, and he just cheesed the jump XD. Overall I managed well enough and really enjoyed the game :)

Aww thanks! Glad you enjoyed it 🥺😁

It's occurred to me that I didn't add a clearly defined graphic for one of the clues. If you head to the circular dirt area you should see an indicator pop up for a fourth clue. That might be what you're missing to finish the game.

Didn't even realize I could add screenshots lol. Glad you like the art! If you hit the pause button it should actually pop up a list of the controls - I'll fix the description of the game to indicate that. Thanks for checking it out!