I found a softlock where if you die right as you finish your 4th piece, you can’t go to town anymore; which is honestly pretty amusing to me because then the protagonist has no choice but to work on it forever…
Ulhar
Recent community posts
small thing I noticed: the 8-button Arcade Stick skins have R2 and L1 swapped, whereas Hitbox skins have them in the correct positions – easily fixed thanks to Remap feature but that’s not permanent
also, 1.5 being listed as the first download (from the top) seems to make it the “primary” version in the Itch app, so if you download it that way you actually have to pick 1.6 in the dropdown or it installs 1.5 instead!
other than those small issues this seems good :)
putting my goobers here :3

Clockwise order:
- var (smol beeper)
- lemon (fruity dragon lol)
- udon (silly noodle (no braincells))
- static (orang synth)
Var is the most “approximate” of these, normally her claws are orange and the visor covers her whole face, plus arrow decals on her arms
but in any case this is fun to mess with so far :>
Some time ago, I tried using Left to write some dialogue for my game. Eventually I noticed that the tabulation I placed in Left wasn’t being included in the whitespace pattern, and was resulting in some weird bugs. It turned out the tabulation was being represented by a character that I’m not particularly familiar with - its codepoint is 10. While I could tweak my game’s code to account for this, it seemed less than ideal. Anyway, is there a particular reason Left uses codepoint 10 to represent tabulation? (After messing with the code a bit, it wasn’t very hard to switch it to standard tabulation. I could submit a pull request to implement this change, if you’d like.)
