Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

UFOCrab

54
Posts
5
Followers
A member registered Aug 05, 2024 · View creator page →

Creator of

Recent community posts

(1 edit)

I can't recreate the bug on my system but I think I know what might be wrong. I'll uplode a fix on the game page

(1 edit)

I like the combination of surfing and volleyball, two very summery sports. After playing the game for a while and seeing how far I could get, I realised a few things about it.

I like how the game scales. It doesn't just get faster; the enemies also take more hits to defeat, and the further you get, the more rocks and red drones appear. The different colored rings with different amount of points made the game more interesting.

I'm a fan of the boss fight; the two attacks were fun, and the boss/rival didn't overstay their welcome. I wished there were more bosses to mix up the gameplay, but the first boss was fun.

After a while, I realised that if you're fast enough, you can just stay in the middle because then you can jump over all the rocks and obstacles and collect enough rings.

I love the art style! Small details like the fact that the red and grey drones have different faces, as well as the player sprite actually acting as if it's losing balance when your balance is too low, really make it special.

It felt satisfying to hit them drones with the ball. (BONK)


My high score:

166750

(1 edit)

Cool game, sad that you didn't manage it within the give time but keep at it. I'm shure that next time it will go better. Never give up!

I like the game, sadly couldn't play two player but I managed it alone. If I had to add something it would be some sound effects. Cool concept and love the art-style!

I like doing GameJams so thank you for hosting this one. The time frame was PERFECT for me and my Friend. The music was made by my brother for the jam, so I'm happy to see that his work payed off. Thank you for rating the game!

Thank you for giving feedback! Coding the different Attacks was fun and I'm happy to see that others like them as well.

Thanks for playing. I hope you could enjoy the game anyways!

I like the Brain-Freez mechanic. It's a bit thineky but funny

(1 edit)

Made by a group of three (2 Programmers and 1 Musician)

Thanks, I'll try to fix that.

yeah, that math ain't mathing

I know this calculator isn't anything special, but it was fun to make! If you're interested, you can check out my latest game, BrewFightShop, and let me know what you think, since I'd like to improve it in later versions.

To anyone who downloaded BrewFightShopV2 before March 29, 2025:

I recently noticed a bug that caused the game to crash on startup. During testing, this issue didn’t occur, but I was able fix it now.

I apologize for the mistake and hope that anyone who downloaded the game before the fix sees this message and can still enjoy it.

If you come across any other bugs I may have missed during testing, please let me know.

Really fun puzzle game. I liked the mechanic of turning on/off the blocks. I see a lot of potential in this game. Fun and relaxing 10/10

I'm not sure if everyone got the information, but there are some things (like the audio) that I didn't create. They were credited on the game page, but I realised that most people never went there. So to set the record straight, here are the credits for the wonderful people who made the music, sfx and slime sprite.

Credit to Pixelsnorf for the slime sprites. Link to the slime sprites: https://pixelsnorf.itch.io/platformer-slimes

Credits to XtremeFredd for the Brewery Music (Bit Beats 3) Credits to Lightyeartraxx for the Fight Music (Just a Dream (Wake Up!)

Credits to DASK for the SFX (RETRO SOUNDS)

Thank you for giving my game a second try. I'll try to expand the gameplay of the game (like adding a shop where you can spend the money you earn). I think I have an idea for the recipe book you mentioned. It would work in such a way that you could store potions that you have made and see what kind of ingredients are in them.  I would also like to make the potions work in the combat section as well, but I will have to look into the ballencing of it. I'm really grateful that even though the game was a bit buggy at first, you had the patience to wait until I uploaded a fixed version. 

It should be fixed now. There was a problem with the game searching for the files outside of the game and not locally, but now it should work

I like the way you used the fire sprite. The gameplay is a bit on the easy side, but I love the difficulty scaling with the slow introduction of new ways for the water elements to attack.

I like the atmosphere of the game. I love the spell system with the randomised spell list. It makes casting spells a bit of a puzzle.  A minimap wouldn't hurt, but it's not necessary.

Fun game and love the graphics. There is some lag when using the rain ability. Maybe you should make the player start with less clouds and make the collectable clouds a bit rarer and more scattered around the map. I love the little people collecting wood and living their lives, it makes you feel like you are really protecting something.

I really like this game, it's just fun and cute. The controls are a bit clunky but still easy to control.

Thank you all for reviewing my game. I checked the code and found out why the game was crashing. The problem was that the game was looking for the bottle sprite outside of the game again. It should be fixed now.  So for anyone reviewing the game after the patch, please note that I fixed this bug after the submission deadline.

(1 edit)

It should work now. The only thing that has changed is that it searches for the files inside the game, not outside, and one of the sprites has been replaced to make it work.

(1 edit)

Thanks for posting this, I'm working on a fix. It should be uploaded soon. (On the game page)

(2 edits)

Credit to Pixelsnorf for the slime sprites.
Link to the slime sprites: https://pixelsnorf.itch.io/platformer-slimes

Credits to XtremeFredd for the Brewery Music (Bit Beats 3)
Credits to Lightyeartraxx for the Fight Music (Just a Dream (Wake Up!)

Credits to DASK for the SFX (RETRO SOUNDS)

Credits to BLACKBOX for the new Brewery Music of the V2 version:

https://pixabay.com/music/modern-jazz-black-box-sky-tavern-122345/

(3 edits)

Check out my other (more interesting) Games.

Thank you

Thanks (:

I tried to enter the code but nothing happened.

(4 edits)

Thanks for the feedback, I'll try to implement some kind of settings to change the controls of the game when I try to improve it. (Maybe I could add an alternative where the player character can collect the elements and then load them off in the middle).

This game has potential. It has a great theme and a simple but good combat system. Maybe try adding some complexity if you want to expand the game. One thing I didn't like was that enemies could detect and shoot you from off-screen, which felt unfair, but also made each level feel like a puzzle as you had to find the correct path to defeat all the enemies without getting overwelmed.

Eventhough i couldn't fully test it, I think it is truly infinit,
It had that original the Legend of Zelda dungeon vibe.

(1 edit)

Simple and to the point. Maybe try to add some variety. It fits the thme well because, it has the same vibe as the original Pong.

I like the Gameboy art style, but next time try to upload a game that doesn't require you to download a whole zip file. The shooting feels responsive, but the range of the gun is a little short.

DEATH TO ALL ALIENS (:<
(It was a bit lagy though)

I think you were trying to go in the direction of Doom or Quake, which is definitely retro. Maybe try starting the next level automatically after the player finishes the first one. Apart from that, it's a simple and nice game.

Things I like:

  1. The design is consistent
  2. There is difficulty scaling
  3. It's nice and simple
  4. The boing sound

Possible Improvements:

  1. Some music wouldn't hurt
  2. A bit more variation


It's a nice game and it was fun while it lastet, it was a bit easy but that's ok.

I like the task like design, but for the uh hi part I needed permission to access something. I have to say that it felt a bit sketchy at first.

The art style made me think of those old rpg games and definitely felt retro. Gameplay wise it was a bit lacking but the world generation is nice but it feels a bit empty (NPCs would be a good addition).

I was a bit confused as to whether I was barking, sliding or jumping, but once I figured that out it was a fun game. Especially the sprites are beautiful.