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(1 edit) (+1)

I like the combination of surfing and volleyball, two very summery sports. After playing the game for a while and seeing how far I could get, I realised a few things about it.

I like how the game scales. It doesn't just get faster; the enemies also take more hits to defeat, and the further you get, the more rocks and red drones appear. The different colored rings with different amount of points made the game more interesting.

I'm a fan of the boss fight; the two attacks were fun, and the boss/rival didn't overstay their welcome. I wished there were more bosses to mix up the gameplay, but the first boss was fun.

After a while, I realised that if you're fast enough, you can just stay in the middle because then you can jump over all the rocks and obstacles and collect enough rings.

I love the art style! Small details like the fact that the red and grey drones have different faces, as well as the player sprite actually acting as if it's losing balance when your balance is too low, really make it special.

It felt satisfying to hit them drones with the ball. (BONK)


My high score:

166750

(+1)

Thank you for the feedback! The difficulty scaling took a bit of time to implement and I wasn't sure how many object patterns I needed to make to keep the game loop from getting stale, but in the end it turned out pretty alright. For context, both rings and rocks are classified as objects and they follow a spawning system in which pre-made patterns are randomly selected and spawned one at a time (though, at high speeds, patterns may spawn on top of each other--unintentionally). As soon as the last object in a pattern reaches a certain point, the next pattern is spawned. In retrospect I realized I never used any red rings for any patterns, so there's only 4 ring colors that appear instead of the 5 that were made...whoops!

As for the rival/boss fight, I mentioned in another comment that there were originally 3 rivals planned, but we were only able to add one due to time constraints. I wanted to add at least one rival to the game since the premise of the game was designed around a Surfball tournament. Had the other 2 rivals been complete, there would have been a ranking system (4th to 1st, rank up for every rival defeated) and that would result in earning more points from rings and drones--basically a point multiplier.

For the art style, I was aiming for a simple, stylized vibe to enhance the arcade-y nature of the game (I used 480x270 as a base resolution). Details such as different drone designs and the player wobble animation were fun to make as well. I'm glad you enjoyed it! 

And yes, it is super satisfying to hit them drones with the ball! (BONK)