Nice minesweeper game for gamblers :D
I really enjoyed it, well done!
iRad Dev
Creator of
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My bad, I actually want to genuinely apologise for the harsh accusation against you and your teammate. I've digged into your game production and now I feel embarassed to have had a shallow bias about your entry here. But you're right, the game is assembled so good that I probably couldn't believe that this was done in the two given weeks. If anything, you can take out of the comment that one person felt like that. My guess about myself is that the theme correlation was subtle or not too explicit.
Anyway, I hope you can accept my apologies, reading my own comment makes me feel uncomfortable
The game's look is beautiful and the sound is on point and pleasant. I didn't play too much of the game yet, because the in-game menu forces me to either restart the game or quit it, but I will give it another try later.
I don't think the game fits the theme or has an educational value. It feels like that this game was made for something else and then refitted to the game jam, which gives me a negative bias.
I don't appreciate the tones, both here and from what I've heard, seen and read on other people's streams and from our discussion during the live. I don't think it is the best attitude to deliver what I find to be very valid points you brought to my attention during the live stream. You made more valid points there than in this post.
The first statement finds me in disagreement: "unacceptable" sounds excessive since this modality is what I have experienced in all the game jams I have participated in in the past (you won't find them on my current profile page). I don't have a ton of experience, but I don't think it is "unacceptable" to have this rule in place. For this kind of jam, although I agree it could have been a better fit to have the fix open during the voting period. I actually agree, and I will definitely consider it for the future and most likely adopt it. I am not certain yet, since it will artificially extend the effort duration for all the people involved. And people are busy, as you correctly point out.
About your bug, I personally think it's a minor one: it didn't prevent me from enjoying your game, and for me is part of the game to have some features not working properly, being overlooked by players, not fleshed out, etc. Seeing bug-free game entries for a four-day jam looks to me to be an exception more than the norm.
I haven't played Oscillator yet, so I don't have a clear context for the other game. From your description of the issue seems to fall in the same category, so it seems to be again a matter of the underlying spirit of the current ruleset.
It is most likely fair game if people can only dedicate part of the full span of the time given to make a game for a submission. They know that in advance when joining. I don't see unfairness in people being busy and deciding how much effort they want to put into a competition. It feels like you are asking for a longer jam, but this wasn't meant to be.
About the prize, I don't know what you mean here. Is having a prize for a game jam against the spirit of jamming? This came to me because I have seen it in game jams, and the decision came because I wanted this jam not to be just a meme that was going on in the community that follows my streams. It is stated as the first sentence on the jam page.
I will consider leaving submissions fixes unlocked during the voting period, according to the time I can and want to spend on checking each and every fix and see if it doesn't add a new feature and make the jam unfair. This will happen if I'm not too busy, and I will have the energy and time to do that. Alternatively, I can shorten the voting period. But I am still debating if that will go against my vision of the spirit of jamming.
My reasoning as the organiser of this one is that I wanted it to be a burst of creativity confined in a few days. I was also surprised to see so much participation: this is my first jam that I set up by myself, live and learn.
I feel I have to apologise for not stating it clearly on the jam page, you weren't expecting it, and the locked submission must have been a bitter surprise.
I know first-hand how energy-consuming a game jam is when you get into one, and how frustrating it gets when things don't work well. But it saddens me that I have to hear about your concerns about it all around the community like I were unreachable, and I felt defensive since I have put a fair amount of effort, time (and money) in making it work and fun for the people who joined. I hope you had fun making Heliowheel and seeing other creators make their own games.
For other people reading: Brainoid has a lot of experience in participating and organising game jams, being part of the d2jam actively, which is a well-made and recognised event. He's also a very talented and creative game developer and a fun and engaging streamer in our shared community. I'm aware of that, and he has my respect and admiration.
Are you looking for a team? Are you a team that needs even more people? Do you want to take this jam easy and share the load? You may even freeload here if the rest of the team is ok with that! Write your post here and double down on the Discord channel as well with the link to this topic!
I had a blast. The voiceover is IMPRESSIVE as well as the rest of the game. I am so surprised that this was possible in only the 10 days of the game jam! The irony is spot on, the gameplay is really fun, and there is so much polish! Love it <3
Thell the crab Rusty that I am sorry, I did mean to do that...
That would be actually cool, thanks for the suggestion! Anyways I'ìm working a bit more on it, so that I can make it a bit more playable, because at the moment the difficulty ramps up way too much and way too quick. I' will also implement some cut off mechanics that I thought I could fit in the game jam time (but I couldn't)
I beated it I did! And few times! It is very satisfying when you get it and you start ordering the pieces neatly in order to save the dwarf statue and feed the troubling pieces to the beast.There is a bug you probably know of, that the piece disappear if dragged too far on the side or the top, but I beated the game without cheesing it!
I also couldn't beat the boss, and I definitely feel that if I can master the beautifully crafted combo mechanics you manage to put into the player controller I would feel so powerful. Those combos are sick!
I kept triggering the easter egg trying to escape for the first mob at the start of the game :D
UwU
Nothing less to expect from a master of 3d animation! Looooook how cute those menacing characters move! Loved the squishy death animation as well. I'm gonna research for the references you put in there, how did you come up with all those silly names? :D
A lot of content as well! Impressive work as expected <3







