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Uee

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A member registered Jul 19, 2018 · View creator page →

Creator of

Recent community posts

Mooi game.

Awe, thanks bru for the update.

Ahhh, thanks for the info.

This is cool.
Quick question, how did you swap the palette so easily? Surely you didn't repaint those tiles manually. So, how did you do it

Ah. No stress, you will or my buddy will or I will 🤣. I just know someone will add it.
All the best with whatever is keeping you busy boet. Hopefully you spin up some awesome new tools for the community.

I really like your asset. I've been using it for a while now.

If possible I would like to request a feature.
Could you maybe add a search bar feature where the user could search for a method? 

For example when using this asset with a text mesh pro object, to find a method in that massive list is insane (as seen in the image). 

So I thought a method search bar would be awesome feature to have and will cut down on the number of lists you need to go to find a method tucked away somewhere.


Well, this is still a great asset. 

This is cool. I like the art and the game

No worries bro. Whenever or if ever you do decide to release the source code. I won't mind having a look at it. I use Unity myself. I just thought if the source code is available I could attempt to convert it into a unity package. 
In the meantime I'll be looking at the link you sent and this Haxe thingy.

Hey  bro, I really like the generator you made. Really top class. I would like to know if there is any chance of making this a unity package or an open source git repo for the source code so that other implementations can be made of it? 

Hey buddy, I really like this space cadet. Do you plan on making a run and shoot animation as well?

This is a legit Scriptable Object System. Loving it. I am busy making my own. Kinda more Light Weight Event Pipeline. This is more like your High Definition Event Pipeline. Well done bro.

Thanks bru. Your work is really awesome.

Bro, you are super fast. I just downloaded your previous tool. Well done thanks 👏

Beautiful👍

I actually use Unity Tilemap. Its actually quite nice.

Very nice bro, I made something similar for unity, you should check it out sometime. 

This is awesome bro. Well done. 

Yo, I don't think it can bro. That is a massive sheet. Unless you cut the sprite sheet into segments like 1000x2000 and then into much smaller pieces, I doubt it will work. But you can always try that and see.

(1 edit)

I can try and uninstall python and see what happens. Then reinstall it using the default recommended installation paths. I currently have python installed like this and it may be the problem. I can check and let you know. 


Okay, so I uninstalled python as well as Tiled 1.2.1. Reinstalled Tiled and Python all at there default paths (C:\Users\user1\AppData\Local\Programs\Python\Python36 ; C:\Users\user1\AppData\Local\Programs\Python\Python37)
and everything worked fine. 

Okay, this is weird. So I may have reproduced the error. It has to do with the environment variables. 

Tiled 1.2.1 does not open once you have python 3.6.6 as the main Python System Path Variable. 

Tiled 1.2.1 does this weird thing 

However, if you change the System Path Variable of Python to any other version, Tiled 1.2.1 works perfectly. 



I hope this helps you. Also worth noting that I reinstalled python to C:\Python\Python366 and C:\Python\Python371 respectively. However, I doubt this causes the problem with the System Variable Paths.

I read your post on here. 

https://discourse.mapeditor.org/t/tiled-wont-open/3473/6

No problem bro. Hope it helps. 

Hi bro, I just tried your latest version of Tiled. I opened the Tiled editor and it opened then closed again. No error message. I googled around and I saw one of your post about deleting the python plugin. When I did that it worked again. I'm a developer so I have quite a few python versions installed. Could that be the problem?

I thought I should let you know. 

Bro these are amazing.

Love this tool.

Beautiful tool bro👌