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Ty Conner

33
Posts
7
Followers
A member registered May 09, 2018 · View creator page →

Creator of

Recent community posts

I enjoyed the franticness of fixing things. I think scrolling up and down the rocket kind of ruined the pacing for me. Maybe snap the camera to the next issue and really capitalize on the panic of trying to fix everything before liftoff? A faster pace and more puzzles would make this a game you couldn't put down.

Very cool! I enjoyed having to match my scores to the prompt. Good job!

Awesome game feel. I really like all the juice you put into it.

Hilarious game. The voice acting seems more like Trump than Obama to me. I enjoyed having to manage all of the things. A rocket blast off is such a "duh" moment for countdown theme, I wonder how I didn't come up with that.

Great job!

Awesome! The artwork for the staff wielder is next level. Reminds me of hollow knight design. I really think you could make an awesome metroidvania with those art skills!

I loved this! Very creative. I liked the balancing of how they actually couldn't just be killed instantly. I felt like I had a real chance at herding them. Some more feedback on why I couldn't pick up a sheep would be good (when i'm maxed out, some kind of X as cursor maybe?)

I really enjoyed it. Very nice for a first game!

Cool idea but I think it's either broken or unfinished, I only got 1 wave and no timer spawns to keep playing.

I enjoyed this a lot! I think you could expand this into a full release with some minor changes to mechanics. It was hard for me to tell that the shop was a shop, I thought it was like a loot room. It also would make more sense to me if I killed the enemy prior to their turn as they would get hit by me with 1 hp, then move to a tile, then die. I did run into the freeze as well.

Good job!

Thank you! Thanks for playing!

Hi there, thanks for playing! As you get more hits, the obstacles become more likely to spawn meaning not every target you can wait on indefinitely. It's designed to increase in difficulty as your score gets higher. Most of my playtesters were hitting the 125+ range so thats where the difficulty spikes.

Cool game! I enjoyed it. Similar to keep talking and nobody explodes but solo.

I played this for a lot longer than I meant to! A very satisfying experience. Like tetris but without the panic. Awesome job.

Very cool! The difficulty definitely caught me off guard. I had to try really hard to even get 15. I guess I really do look for things like a man like my wife says XD

The game kept crashing for me :(

A fun little game that had me trying and trying again. I enjoyed your vocal sound fx!

Cool concept! On lots of occasions, I could not see the enemy I was hitting (or hitting me) as a wall was blocking them from being visible. I enjoy the artwork!

Wow, I love it! Probably a perfect jam entry!

Thank you!

Awesome, I am glad you liked it! Thank you for playing!

Thank you for playing! Yeah I agree it could do a better job at telling you why you lost. I originally had death animations that were unique per the different loss conditions but I had to cut them due to time. Thank you again for playing!

I was excited as it drew me in but I could not get the VHS tapes to play at all. It also took me a long time to even figure out how to insert the tapes. I figured it would be with my mouse. You should include some controls and maybe look into some bug fixes.

Enjoyed your small game. Look into reducing Unreal Engine package sizes. 900mb compressed for that style of game is a lot of storage space to take up. I imagine you could tick the box "Cook only maps" and set the maps you want to cook to reduce file size. It's likely you are packaging a lot of unused assets.

Thanks for your reply! The game is intended to be played at 1920x1080. You should be able to change this resolution in the launcher. I did play around with the cereal having a circle collider instead of a polygon but it just didnt feel as nice rolling around with it. Thanks for playing!

Rage quit

This game is like it was made in months not 72 hours!

Great Game!

Not my style of game but everything looks and feels great!

Visually pleasing and fun game. A wonderful entry!

Interesting design! Wonderful take. The ambient sound was like a stubborn bee in my ear, though!

Didn't think you could make puzzles out of snake but here you've done it! Wonderful game!

Great Game! Wish you would have made the powerups more likely. Maybe my playthrough was just slim on those. I found a gamebreaking bug though, If I keep pressing R until all blocks are destroyed, I win no matter what!

Game was great! Fun to play and the menu was seamless. However, I felt it odd that after I died I could still attack the ghosts!