I enjoyed the franticness of fixing things. I think scrolling up and down the rocket kind of ruined the pacing for me. Maybe snap the camera to the next issue and really capitalize on the panic of trying to fix everything before liftoff? A faster pace and more puzzles would make this a game you couldn't put down.
Ty Conner
Creator of
Recent community posts
I loved this! Very creative. I liked the balancing of how they actually couldn't just be killed instantly. I felt like I had a real chance at herding them. Some more feedback on why I couldn't pick up a sheep would be good (when i'm maxed out, some kind of X as cursor maybe?)
I really enjoyed it. Very nice for a first game!
I enjoyed this a lot! I think you could expand this into a full release with some minor changes to mechanics. It was hard for me to tell that the shop was a shop, I thought it was like a loot room. It also would make more sense to me if I killed the enemy prior to their turn as they would get hit by me with 1 hp, then move to a tile, then die. I did run into the freeze as well.
Good job!
Hi there, thanks for playing! As you get more hits, the obstacles become more likely to spawn meaning not every target you can wait on indefinitely. It's designed to increase in difficulty as your score gets higher. Most of my playtesters were hitting the 125+ range so thats where the difficulty spikes.
Enjoyed your small game. Look into reducing Unreal Engine package sizes. 900mb compressed for that style of game is a lot of storage space to take up. I imagine you could tick the box "Cook only maps" and set the maps you want to cook to reduce file size. It's likely you are packaging a lot of unused assets.



