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Ty Conner

73
Posts
7
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A member registered May 09, 2018 · View creator page →

Creator of

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Yes! The dial actually extends by 20% of itself on each side further than the visual. I refer to this as the grace period for user error. I also do math when the targets randomized to ensure that a target is always a certain distance away from the dial depending on the dial speed (the dial speeds up for different bosses as well as globally as your score increases)

I’m glad you enjoyed it! Thank you for playing!

Thank you! That's an interesting control method. I guess any button is any button! I also made it so the game works on mobile devices in portrait mode, if you are interested in playing that way. It isn't exact to the desktop experience but necessary for me to get my daughter from trying to hog my computer to play XD

Thanks for playing!

Thank you! That was the original idea behind the bosses! Originally, we had a turtle as the first boss. The turtle could slow time at will, causing you to press too early by accident. Unfortunately, we were not able to do this in time for the end of the jam, so the bosses are mostly just stats changes. But that would definitely be the way to take this in the future if we revisit it!

Thanks for playing!

Thank you so much! Glad you enjoyed it! Thanks for coming back! Thanks for playing!

Thanks! Thank you for playing!

Thank you! Thanks for playing!

Thank you so much! Thanks for playing! 

We thought of rhythm based while playtesting. We couldn't really make it make sense without making it too easy. I think if I hadn't designed the game around a single button for control, this would definitely be the way to take this game!

Thank you so much!

That was the original idea! The original first boss was a turtle, and it could slow your dial at will, making you have to anticipate a possible slow down.

After some play testing we determined it would take too long to implement unique features of each boss in time for the end of the jam.

The multiple pegs are an artifact of the way it's programmed. The game tries to anticipate if it can place a target within a certain amount based on the dial speed. I am doing some calculations to justify at least a 0.1s reaction time guarantee. This means when the game identifies that a failure zone has to exist, it will split the pegs. On rings that have multiple pegs without a failure zone between them, you can hit either. I agree that it is a redundancy but in the best interest of time I decided not to rework the placement of targets. It was worth more to me to increase the game feel rather than fix bugs that were really just visual inconsistencies.

Thank you for playing! I hope you enjoyed it!

Awesome! Thank you so much! 

I originally had 3 other concepts for minigames, but I couldn't get them to work in time. There was a race track style one, a vertical bar stardew valley fishing style bar, and a combination lock multiple target one. I enjoyed juicing this game, it was very satisfying.

Thanks for playing!

Thank you! Thanks for playing!

Thanks! I really wanted to do that after playtesting the first few times. I then realized that my one button to play concept would make the targets only visual at that point, as you'd more be listening to tempo rather than adjusting your taps to the target zones. I think this could definitely be changed around to work into a rhythm game!

Thanks for playing!

Thank you! Thanks for playing. 

I had a hard time finding music I liked for the game. What music do you think would fit better? I was going for geometry dash style music.

Thank you! Yes, I wanted to make the boss text appear longer, but I couldn't get the timing of the intro animation right. I eventually settled on using my time on something else. The intro animation was actually pretty different to the final product, but it messed with the pacing of the game. Thanks for playing!

It was inspiration for sure! I had just watched Junipers video on the jam right before this jam so I was inspired. Thanks for playing!

Thank you! Thanks for playing!

Thanks! Originally it was all geometric, but I wanted some more flavor to it. Thanks for playing!

Thanks for playing!

Awesome! Thank you! Thanks for playing!

Thanks! Thank you for playing!

Thank you! Thanks for playing!

Always have to annoy the killer! Thanks for playing!

Thank you for playing!

Thanks! I had a hard time finding music I liked for this. Overall, I just wanted to match the tempo of the faster paced gameplay. 

I definitely was inspired by that! I wanted to compete in that jam but didn't have time. I saw the video by Juniper right before this jam so it was stuck in my head! Thanks for playing and your feedback!

I really wanted to do this but then the whole dynamic of the game changed. I have the targets on varying intervals even at the same speed. This would change the game to be more beat/note/rhythm based rather than a quick time event. I noticed it made it a lot easier to just hit one button at set intervals than having it be more of a skill check. I guess my limitation is the one button to play means I couldn't do the rhythm game. Thanks for your feedback!

Very cool. Frustrating. But very cool. I think a preview of the level before being blinded would make this mint.

I like the idea! It was pretty hard for me. I think once you added in the modifier to what you could count down, the pacing went from fun and fast to feeling like I was being quizzed. Fun game, Great job!

Very cool concept. I think with some balancing and a full art pass this could easily be a full release. Great job!

Perfect sound choice and art direction for the idea.

Can't lie, I was waiting for him to randomly jump in the fire and the game be over. I've never used one of these timers before, so I was waiting for the catch XD

Good job!

Nice! Smooth mechanics. The shooting sound annoyed me pretty quickly though, maybe add some slight modulation to the sound so it's not always the same. Good job!

I really enjoyed this. Very well thought out and the mechanics are truly fun. I think the game is way too hard as it currently is balanced. I think the game would be more enjoyable if it was actually likely I could make it to the boss.

Had fun at a concert, had $0. Homeless scam game jammer old man steals my wallet. -$100. mfw ;-;

Nice jam! Good job!

Cool mechanic! I was able to cheese the system by just standing in the corner and moving into the wall. I think to get people moving this was kind of cheating in my opinion. Once there were no enemies in a room it felt really tedious to walk and collect items. I could see this being a really cool puzzle game. Great job!

I felt kinda sad when I had harvested everything. I really wanted to fill the entire island with houses. Great job!

Awesome. I liked the retro feel of it. The corridor minigame I struggled with, it was hard for me to understand what I needed to do. 

Very cool interpretation of the theme. The art style is pleasing.

The atmosphere is very eerie. I like the lighting choice.

GO SUSAN

I enjoyed this! I found it slightly annoying when I could see an animal I wanted to click but it was way in the back. Maybe I'm just bad XD