Yeah it's honestly my preference tbh Sleeve Shock would've worked really well having an extended they/them phase, but unfortunately they/them isn't something super common and understood by people, for it not to be confusing in a narrative where you don't always get easy context to know who's being referred to. You'll notice I use the character's name a SHITLOAD for this exact reason.
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This was our first game, and we picked a tempo and kinda stuck to it. Sleeve Shock is now getting more of a minigame treatment, and then our newest project the Creature of Castorfield is all non-linear, and you're exploring to try and uncover the plot. Unfortunately as our skills have grown, Shackles hasn't been able to keep up, but we've been focusing on keeping the story going because I really like how it all plays together.
I am curious though, if we were to add minigames or something to this, what kind of thing would you be wanting?
There is plans to update this one in the future, we want to explore more end-stage story for the two characters. The plan was to do it once we got a little in front with our two new games: the Grand Butt-sex hotel and the Creature of Castorfield, but because of the itch delistings, and mastercard situation our budget has been slashed, and until we can recover and get our sales up or patreon numbers up this is unfortunately only a wishlist item
We're going to likely do a steam and itch simultaneous release, and the reason why we're held back from releasing on steam is that people play it on launch, and then leave a negative review that it's too short that stays up unchanged for years. So this time we're waiting until there's likely an hours worth of gameplay, which might be some months.
1. The development of Shackles will continue for as long as we have Patreon support, which means the game could potentially continue to get updates for ever, and be gigantic. According to Steam stats it is currently played for 1h 38m on average.
2. Is there going to be a sequel? well that would require Shackles to be completed, see above.
3. When is shackles going to be completed? see above.
4. As for an Android port, we don't get people asking about it that often, so I can't imagine there's a giant pile of people that only have a phone and are waiting to play out games, to justify the large amount of time spent to reconfigure all the art assets to fit the mobile screen resolution size to be able to release an android port. So it seems unlikely.








