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twodback

9
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A member registered May 20, 2025 · View creator page →

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Very cool game! Felt like I was cheating when I stacked cooldown reduction on the submachine gun - it melted everyone and their friends in the general direction.

I've played this game too much... which is good?

The game is extremely polished, and I enjoyed all 14 levels

Nice game, Improved mileage was the noob trap I fell into. :)

The game is pretty cool, but the rules box at level 5 hides two houses, so I was stuck there for 10 minutes.

No, there’s no guaranteed solution. I wanted to put more emphasis on coin management. Coins aren’t just for upgrades; they’re also used during levels, creating a trade-off - like choosing between buying health potions or saving up for a shiny sword. They’re your ultimate fail-state too: if you hit -10 coins, it’s game over. And finally, your coin count after 9 levels can be used as a kind of high score system

Great game, pretty sure it will be in top-20

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Damn, sorry to hear that. 

Each turn, you draw 3 numbers from your deck (the white buttons at the top). To confirm your turn, you’ll need to create 3 pairs of number + action. You can do this by pressing a number button first and then an action button—or the other way around. Action buttons are arranged in two rows below the white number buttons. You must choose one mathematical operation (+, −, ×, or ÷) for one number, and discard or return to your deck the other two. There are also bonus action buttons (+1 and −1 are unlocked from the start; others can be bought). These don’t interact with drawn numbers and can be pressed anytime. Once you’ve formed all 3 pairs, hit Confirm to move to the next turn, where 3 new numbers will be drawn.

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Thanks for your comment! You can actually deselect using the Escape key on PC, or by tapping anywhere outside the buttons on mobile (word "target" is only safe bet though, almost every part of the screen is a button, some of them invisible). And yeah, I agree about the lack of indication for which button you've already pressed. 

Going into negative coins is okay; the game only ends once you hit -10.

You might be right about the decimal penalty (it's currently fixed at 3 coins). I was just worried that without it, players could rack up a high score by multiplying and then dividing roughly toward the loop's start, since enough divides push you toward values between 0 and 1, you'd end up pretty close to 2. Maybe it’s still a valid strat if you square some big numbers for free (with tokens), then divide your way back toward the loop’s start.