Yeah, I was a lot more focused on trying to get the environment to feel right and add that eerie feeling. Definitely could have used a little more tuning for audio, and as you mentioned the crosshair, but ran out of time.
TwistedFury
Creator of
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What I Liked:
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The cutscenes were a nice touch.
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The animations looked good and helped the game feel more polished.
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Graphics were solid overall.
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I appreciated the clear instructions for the keybinds.
What I Disliked / Suggestions:
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Some of the text cycled a bit too quickly, which made it hard to read everything.
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The enemies seemed to get stuck fairly often. It looked like they might be using a direct “move to player” approach. If so, using a NavMesh with the walls set as NavMesh Obstacles might help improve their navigation.
The game has a very fast gameplay loop, and I liked that there are multiple endings depending on certain conditions. It makes it feel replayable and encourages experimentation.
The main downside I noticed immediately was the mouse sensitivity, which felt extremely high. Even a small mouse movement would sometimes result in a near 180° turn.
This can be somewhat subjective depending on the player’s setup, so it didn’t affect my rating, but it might be something worth keeping in mind for future builds—perhaps by adding a sensitivity slider or lowering the default value.

