The game has a very fast gameplay loop, and I liked that there are multiple endings depending on certain conditions. It makes it feel replayable and encourages experimentation.
The main downside I noticed immediately was the mouse sensitivity, which felt extremely high. Even a small mouse movement would sometimes result in a near 180° turn.
This can be somewhat subjective depending on the player’s setup, so it didn’t affect my rating, but it might be something worth keeping in mind for future builds—perhaps by adding a sensitivity slider or lowering the default value.