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twinstep-games

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A member registered 32 days ago · View creator page →

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Hey Dogma122, thanks again for the thoughtful TwinStep feedback, and congratulations on releasing your first prototype!


I'm on macOS, so I couldn't run the Windows build. I looked closely at both screenshots and your game page instead; I can't honestly rate the movement, SP balance or difficulty without playing.


The purple creatures and gold-framed mirrors caught my eye, and the bright projectiles stand out nicely against the dark backgrounds. There's a clear supernatural visual theme to build on.


A few practical suggestions from that limited look:


1. In the screenshots, the resource bars and numbers are quite small. Slightly larger numbers and explicit HP/SP labels could make them easier to check during combat. I'd test that readability before changing SP costs or recovery.


2. Put the main key bindings and a short explanation of what spends and restores SP on the game page, alongside the downloadable manual. That would help new testers get oriented before launching.


3. A short, uncut gameplay clip showing a jump, dash, basic attack and skill, with the HUD visible, would communicate your combat-and-movement focus much better than still images alone.


Your English in the post was easy to follow, too. Wishing you a useful testing round and good progress toward the polished demo!

Thanks so much for playing and for the thoughtful feedback, Dogma122! Really glad you enjoyed it and liked the design and UX. Knowing the wall mechanic clicked by Stage 3, and that the difficulty jumped around Stages 4–5, is especially helpful. Getting stuck definitely doesn't mean you're bad at puzzles 🙂 Undo and the one-step hint are there if you fancy another go. Thanks for sharing Honmoon too, and best of luck with the prototype!

Looking for first-time players to test whether TwinStep teaches its rules clearly.

Play: https://twinstep-games.itch.io/twinstep

It is a free eight-puzzle browser game. A follows your direction; B tries the opposite way. Walls and edges can hold one piece still. There is no timer, with Undo and a one-step hint.

Please try the first three puzzles before watching the demo. I would especially value feedback on:

1. When did the wall/edge rule click? Was the explanation clear?

2. Which puzzle first felt confusing or unexpectedly difficult, and why?

3. Did Undo or Show one step help you understand the puzzle, or only get past it?

Please include a puzzle name/number and what you expected to happen. For control issues, mention your device/browser. This will help prioritize changes to the introduction and difficulty progression.

Disclosure: developed with AI assistance for code, interface text and visuals. Thanks for honest feedback.

(1 edit)

Hi — I’ve published TwinStep, a free browser puzzle with eight short challenges.

One direction controls two pieces: square A follows the arrow, while circle B tries to move the opposite way. Walls and board edges can hold one piece while the other keeps moving. Bring both pieces onto their matching goals together.

There is no timer. During a puzzle, you can undo moves, restart or ask to see one next step. Reaching the minimum move count is optional; every solution counts.

Play on itch.io: https://twinstep-games.itch.io/twinstep

I’d especially value feedback: When did the wall-as-a-brake rule become clear? Where did you first feel stuck? Did the one-step hint help without giving too much away?

The game was developed with AI assistance for code, text and visuals. The image below is a designed reconstruction of a real puzzle.