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twdockery

10
Posts
A member registered 35 days ago

Recent community posts

Great job here! The clicking works. Would love an autoclicker upgrade, but a good job! Took me a minutes or so until I noted that "Miners" meant I could have more than 1 autominer, and then I couldn't output fast enough to keep up :)

nothing. Just a blank screen

OK, gave this another run today, more successfully! Was able to make a potion. Didn't know to click on the cauldron when the pieces were put in and tried to use the book to make a potion, but with no coin could not. Clicked on the cauldron and then got the potion, so could play. The tutorial didn't seem to mention clicking on the cauldron until after I had done so. Tower defense went well, running into minor issues with WASD directions, but that was on me. Passed the first set, and bought upgrades. Could not go on without potions and had to return to creation. Upgraded to lightning, fire and air, and then built those potions from the book. Ran into minor issue where I could not turn off the tower to find how to make the potions, but got that sorted out. Tower defense pathing worked like a charm for the enemies, and pleasantly surprised in the second round to see towers shooting. After 2 towers went down on the beach, I could not lower the camera and when I rotated it, I could see other sections of the board which were not used, so I got confused and the monsters went off the board. No biggie! I played a second time without the tutorial and was pleased I could not create lightning without buying it first, and was able to beat the first board with only air magic. Second board I still lost, but that's on me again. I was able to rotate the camera to see the missing parts of the board, but could not get enough mana to win, so that's on me. Great pathing, clear objectives in the tower defense. Moving other pieces (cups and things) was cool, but I didn't come to the part where it was helpful, so it was a bit confusing. Choosing the wrong things had no negative effect as the crystals were always there, so why not pull from an interface instead of moving and choosing and dropping? I like where this is going. Well done.

I will be retrying it today. Just because I had a problem doesn't mean I won't give it another go. I just wanted to return fresh!

This was fun. The use of keys to release and buttons to charge or lasso felt a bit off, but the gameplay worked. Animations were smooth, music was on point. I had to read the isntructions a few times to get the process down, but I really liked where this was going. Illustrations and models were awesome. Loved it.

I don't have a controller or a person to play with. Models look awesome though!

This was really fun, and probably best in show! Modeling, lighting, and sound were 100% on point! Game mechanics worked nicely with a few tweaks. Some parts were too difficult so I quit after 20 minutes, but it was solid gameplay until then! I broke the boxes accidentally before the sword by hittng the space bar, and could not complete the objective after getting the sword, BUT I went on to the next one as soon as I left the room. I had problems with the mouse and could not reset the camera, so it took a while to find the wayfinding gems. Easy to get into the elevator, but hitting the lever button several times doubled up the sound and scared my dogs. hahaha. I hit CTRL when trying to sprint, so I spent about 10 minutes straight trying to sprint into the wall until I figured out how to fix that. Sprinting was really tough. Once inside the door and crouch, I could not get out and had to call it, but the models in here are beautiful, the sound design was great, lighting (especially the trails to follow) were awesome.

This environment was great, but this was too hard to understand. I tried starting with the  demo (says it has things "unlocked"? I couldn't figure out what to do. I put things in cups and moved around but it wasn't clear what to do. In the full version there was a tutorial, but I put several crystals in before I found the recipes. The fire crystals went in with no note, but the air had a short note. I could not buy a potion once they were all together. A clearer tutorial with the other items hidden until the tutorial is finished, or highlighting the items would be better. I was not able to make a potion or go to any tower defense.
That said! Environment was very cool, lots to interact with, and interactions went well. I want arrow as opposed to WASD, but that's Ok. Objects were totally well-made!

I like where you're going with this! Movement makes sense and actions work well. The beginning (use e to interact) is not made clear until I tried to leave the area, and then had to backtrack. You could frontload that. Only issues I saw were nitpicky. Knights reduced in size when dead, occasionally floating. The mini goblin mini game was fun, but they kept swirling around my feet, so it was nice not to miss them. Following the arrow sometimes sent me in the wrong direction, but  this was fun. The arachnid death animation was great, and the ending animatics were worthwhile. Imagery, animation, and control were nicely consistent throughout!

An interesting walking simulator. Strange mix of 3d with flat illustration. In the pond areas, I'd like to see clouds reach the same 3d texture, but an interesting walking sim. Nice recovery mechanic in the haunted house