T
You might have to zoom out a bit in your browser before running it.
We designed it for a 1920 x 1080 resolution on desktop, and it didn't translate well to the web version.
We might do a small update to fix that.
I picked up the asset bundle yesterday and I'm quite pleased. I've started working on a tiny little farming game to help me learn the ropes of Godot after switching over from Unity. (I think most people know why).
Anyways, the sprite work here is excellent and it really helped me get the ball rolling. Thank you for making these packs.
Since the resource list doesn't seem to up yet, I thought I'd throw some game dev resources.
Freesound.org offers a massive collection of sound effects and music. Licensing applies but most effects fall under creative commons or public domain.
As for music, there is a page known as nosoapradio.us where you can download a collection of like 500 royalty-free tracks by the artist Deceased Superior Technician. I've used music from that collection in multiple projects. That link goes to a facebook page, so you'll have to scroll down a little for the download. All songs are free to use provided they get proper attribution.
Textures.com is my goto resource for seamless textures and pbr materials. You get a limited number of free texture downloads per day, but its still a great resource.
As for reference material, it might be worth taking a look at gifcities.org and cameronsworld.net. Those sites arent suitable for actual game resources, however they can be used as a reference of sorts to help nail that old internet aesthetic if thats what anybody is aiming for.
For new devs who want to try their hand at using Unity Engine for this jam, the Youtube channel Brackeys offers up some of the best beginner-friendly tutorials.
Played this for the Jam. I tried making something similar in the past, so I can appreciate that this kinda works. Nice job.
If you plan on doing any fixes, I'd recommend looking into the Cursor.lockMode stuff in Unity, because playing with an unlocked mouse and multiple monitors can be a bit annoying.
Not really sure what to do, I think the UI scaling is jank or something because all the text and whatnot is super tiny for me. If I had to hazard a guess, the UI canvas is probably not set to scale relative to screen resolution.
Regardless, I'm the liking the concept so far and some of the character designs are top tier.