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Turbo123

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A member registered Mar 12, 2025

Recent community posts

(1 edit)

Alright, so my "overcomplicating" this has messed it all up, Me adding that stupid common event plugin and calling it that way was what was making it not work. After I disabled that, it now seems to be working just fine with your instructions, I am running it in Parallel, I am not sure how else to "Call" an event to start on the maps load. But it's not crashing anymore and it seems to be keeping sync.

also I wasn't aware I didn't need to add the Load and Play to EACH individual map, that's so cool!!!


Is there anyway to add a variable of randomness between different tracks? So if I wanted a choice of 3 songs to play when you load into a certain map, is that doable?

Okay so, I decided to start fresh and see if I could just use a blank project and it seems to be working with how I am doing it here with "parallel".  I am gonna guess it's a plugin conflict. I will report back when I find out what is causing it. ty.

(1 edit)

I don't know if I need a common event for this, I have done this 100 different ways and it just never allows me to "continue" the song. It just ALWAYS repeats if it works or it doesn't work it just doesn't play at all. I am still learning about creating events and am fairly new to RPG Maker as a whole. Here is what I have, Can you explain to me what I'm doing wrong from these screenshots?



I have created this a hundred times over and in different ways. If I take away the Parallel Trigger, it doesn't load. It's added onto my starting map in the top left as an event. So I am not sure how I can start it without a Parallel or Autorun Trigger, I have done multiple events, with the LoadBGM first and then the PlayBGM, I have ran self switches on and off and added event pages... Nothing is working.

I have also called it using that DEX_MapStartCommonEvents plugin and just calling it as that from the Common Events with "None", but I don't know. It's either nothing works or it just plays from the beginning.

I'm confused still. Is there any way you can upload a demo showing the process so I can visually see it in action by any chance?

(1 edit)

Hello, I just bought the script as I'm trying to make it so that when a character goes from one map (throne room) to another (hallway) it continues the same music at approximately the same point in the bgm. So far, I am using a common event, and it looks like this.


I am then loading that common event onto the map using the map note: <OnMapStartCommonEvent:3> with the (DEX_MapStartCommonEvent) plugin.


The music loads, it plays, however variable does not work, continue does not work, nor variablemix. It always starts at the beginning.


I have tried creating an event on each map and doing the same thing with the "plugin commands" running in either parallel or auto, but it crashes my game. What am I doing wrong?