Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

turblescelbor

4
Posts
1
Followers
A member registered Apr 16, 2026

Recent community posts

(1 edit)

Great platformer. Spent about 90 minutes playing and got 50-60% of the collectables.


The circuitboard concept is really fun and innovative. I can't speak to what's lacking, but i had a blast playing what's there.

Did a video on it:

(1 edit)

Huh,
I see a lotta comments on here disparaging the developer for utilizing what I assume is CLINE or some other coding assistant.

I'm probably less on the "AI is ontologically evil" train and more on the "La problema es el capitalismo" on this stuff, so let me encourage the dev:


First, thanks for disclosing. My primary concern about modern LLM deployments is consent, and being honest about using LLMs is appreciated.

Second, I have some understanding of how machine learning, LLMs, and coding works. I am confident that there is no LLM currently publicly available that spits out perfect code, and both creativity and skill are required to get something workable from an IDE into godot, even with CLINE or CC.

I really enjoyed playing this game. Knowing you utilized an LLM in the development process does not detract from that enjoyment for me.

Solid clicker. Really enjoyed the demo. Looking forward to the full release. 

It's a fun concept and I think you hit the right balance between automation and player involvement. My only gripe is i'm not playing it right this second while typing.


TAKE MY GODDAMN MONEY TANNER.

Did a video on it:

Interesting play-through. Good use of text and visual interface to set tone.


Clearly the writer has had an experience of anxious attachment, or done sufficient research to understand how someone with this attachment style experiences relational distress.