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Solid clicker. Really enjoyed the demo. Looking forward to the full release. 

It's a fun concept and I think you hit the right balance between automation and player involvement. My only gripe is i'm not playing it right this second while typing.


TAKE MY GODDAMN MONEY TANNER.

Did a video on it:

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Huh,
I see a lotta comments on here disparaging the developer for utilizing what I assume is CLINE or some other coding assistant.

I'm probably less on the "AI is ontologically evil" train and more on the "La problema es el capitalismo" on this stuff, so let me encourage the dev:


First, thanks for disclosing. My primary concern about modern LLM deployments is consent, and being honest about using LLMs is appreciated.

Second, I have some understanding of how machine learning, LLMs, and coding works. I am confident that there is no LLM currently publicly available that spits out perfect code, and both creativity and skill are required to get something workable from an IDE into godot, even with CLINE or CC.

I really enjoyed playing this game. Knowing you utilized an LLM in the development process does not detract from that enjoyment for me.

 I think I know why so many people hate on AI. To truly collaborate with AI effectively, you have to provide original input yourself. You need to think independently and creatively, or in the best-case scenario, reason from first principles. Yet, I see many people around me, even those with master's degrees who are completely incapable of doing this. I believe the hatred toward AI touches on something much deeper: the inability to think independently. Because if you can't do that, then yes, AI is indeed a threat. But if you can, it's a complement.

What I've noticed is that the people who scream the loudest often contribute the least. 

I see you as a highly qualified person to have a sit-down with sometime, just to chat about these systemic issues. I think we could really help each other out.

Haters gonna hate!