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Tunicate

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A member registered Nov 12, 2023 · View creator page →

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I think Itch's default file count cap (1000) should be raised a little bit, because currently it's too small for a stock RPG Maker project.  Make it 1500 or 2000.  The total file size cap is fine - it's just the number of little files that's a problem.

A blank project in RPG Maker MZ starts off with over 1300 files due to the built-in database.  In terms of disc space, this sort of empty project is fairly small (98 MB), it just has tons and tons of little files.  RPG Maker has an export-to-web option, but an out-of-the-box project cannot be put up on Itch due to the file count limit.

RPG Maker doesn't do a lot of asset sheet consolidation (the editor doesn't support it for anything but a few fixed-size character spritesheets).  This means (for instance) that the 'pictures' folder is 120 individual character pngs, there are 210 files with stock enemy pngs, 175 files of attack animations, et cetera.

If Itch servers have deduplication set up, the RPG Maker stock assets should add virtually no additional overhead anyway, since a deduplicated image takes up the same space on disc regardless if 10 projects or 10,000 projects are hosted.

Publication Order is

1) Barkley Shut Up and Jam Gaiden 1 (Tales of Game's Studios Presents Chef Boyardee's Barkley, Shut Up and Jam: Gaiden, Chapter 1 of the Hoopz Barkley SaGa.) 

2) Barkley Shut Up and Jam Gaiden 3(Shitpost edition) (The Lost SaGa) 

3) Barkley Shut Up and Jam Gaiden 2 (The Magical Realms of Tír na nÓg: Escape from Necron 7 - Revenge of Cuchulainn: The Official Game of the Movie - Chapter 2 of the Hoopz Barkley SaGa: Janky Demo Ver) 

4) Barkley Shut Up and Jam Gaiden 4 (Barkley Gaiden²: The Son Of Dark Draker: Barkley Shut Up and Jam: Gaiden, Gaiden Episode 1)


For fans of chronological order, however, switch games 2 and 3.

BABA IS SUIT

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Thanks for the kind words!

For New Game Plus, when you start a New Game, press the Plus key.

Good to know! Thanks for testing it

This is a fun game, nice elaboration on the core mechanics and a good short and sweet buildup of how they're used.  

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Once you have the hookshot you can go north past the brain bots and get the chip.