I join the choir of Nitro Rad viewers. Also wanted to say, big shoutouts to a fellow Godotter! Godoer?... Whatever we're called!
Recent community posts
The game page was changed from a comment format to a community.
I believe this will be easier to discuss ideas and talk about how they'll be implemented in a more organized form. If you have ideas to share, make a new topic and we can talk about it!
NOTE: Due to this change, previous comments are not visible, but I have archived them. So don't worry about reposting any ideas you've already sent, as I have a copy of them saved!
If you have any gameplay videos, please post it in this thread. I'd like to reserve the community mainly for discussion around ideas and how they'll be implemented!
NOTE: I do not expect anyone would have gameplay videos at this stage in development as there isn't much of a game, but this tab is here if/when people want to share their gameplay.
If you encounter any issues, reply to this thread with a small report.
NOTE: Godot 4 is in alpha and using a new renderer called Vulkan. If you run into issues running the game, try updating your drivers. Feel free to report such issues below, though that is likely the only advice I can give.
Ah man, thought that'd happen. Thanks for letting me know.
I'm using a new renderer (specifically Vulkan), if you update your drivers, it should hopefully work. If it doesn't, then I'm not sure. I'll need to look into it more.
Never expected such a mashup, but it somehow perfectly captures the atmosphere from both of the source material. One big improvement over supra mayro kratt is that I actually knew where I was supposed to go on the track and I never got soft-locked (though I miss the voice-lines!) and I liked the roster (my main is the Cage). Impeccable work.