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The character controller does not allow you to change direction in mid-air, so your character will commit to the direction you are moving before you jumped.

Without checkpoints, this means jumping and nearly missing a platform makes you restart at the very beginning, which can be a little frustrating.

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maybe that was intentional (i've never had a movement script just stop mid air unless i tell it to stop), not every game holds your hand all the way. Learn the mechanics and get better

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Air-control is a matter of preference, yes. I was stating my preference and why I think it led to me not having as much fun with the game. I don't believe that has to do with hand-holding.

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OH, gotcha. I apologize for misinterpreting your comment (seems like i had a stick up my arse at the time of my first reply)