Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

tukinem

98
Posts
226
Followers
38
Following
A member registered Sep 05, 2021 · View creator page →

Creator of

Recent community posts

Thanks for video :-) Marry christmas!

Thanks for video. Marry Christmas too :-)

Thank you for recording the gameplay. In the future, I recommend contacting me in advance, and I will send you the ADF version of the full game to record. Best regards :-)

I'm glad you like the game :-) I wrote it in Blitz Basic 2, just like the rest of the newer ones, since I abandoned Amos, which I didn't fully understand. So far, I've only written short interfaces and cracktracks in assembler. We'll see. Best wishes :-)


PS. 'Czesc'? Are You from Poland too? :-)

Thank you for your positive comment :-) There is no difference. These are floppy disk numbers, because the game is on two floppy disks. The first one is for running the floppy disk version, and the second one contains the hard disk installer and the rest of the files necessary to run the game when booting from a floppy disk.

From the outset, this game was designed exclusively for AGA. With 256 colors displayed automatically, there is no chance for an ECS version. The main character and the bottom bar consist of approximately 35 constants colors, while the rest of the 256 colors change depending on the location. In addition, Fetch mode is used to speed up drawing in the game. There are poor multi-color games that require AGA, here we have 256. In this case, switching to ECS is out of the question. Besides, it's 2025 (soon to be 2026) and pretty much every self-respecting Amiga user has an A1200, and if not, they have an emulator. I don't divide players into ECS and AGA.

Translated with DeepL.com (free version)

Why? Original PC version is for VGA 256 colors and AGA is great hardware for it. RTG is system friendly. I make games without system functions/intuition screens.

Here are now good versions of demo with working tutorial. On first versions tutorial can't be loaded. Sorry for my mistake.

Thanks for interesting my game :-) OCS/ECS no. It's only an AGA versionn based on a pc version, so has 256 colors.

Great game. Works very good on Amiga 1200 with TerrbleFire 1260LC and kickstart 3.2.3.

Thanks for play this beta version :-) a full game will be avaible soon by K&A Plus store.

Fantastic port :-) I played on TerribleFire 1260LC @50MHz on Amiga OS 3.2.3. I think it's better than WinUAE :-) I love this game. Thanks :-)

All bugixes Retronics sends for all e-mail accounts, who bought the game. But I think, I can upload here a free path for game. It's only exe file and one gfx file for level 0.

(1 edit)

Wystarczy zebrać 3 chipy, aby móc przejść poziom. Musiałbym sprawdzić, czy czasem nie trzeba konkretnie zebrać tylko trzech chipów. Pamiętam że sam nie wiedziałem jak jest w wersji PC, pytałem Macieja Miąsika, który ją pisał, ale nie pamiętał. Musiałbym zajrzeć do swojego kodu.


Jeśli chodzi o drugą sprawę... Nie mam Amiga Forever. Wszystko robię na ręcznie konfigurowanym WinUAE. W razie jakbyś miał pytania, to możesz na maila pisać: tukinem@interia.pl

Problem rozwiązałem już. Jeszcze tylko przetestujemy, czy wszystko jest ok i wyślemy poprawiony ADF na maila. Dodałem też wykrywanie procesora 68060 w levelu wstępnym. Aby to jednak zadziałało, grę trzeba uruchomić spod systemu, żeby była wczytana biblioteka 68060.library. Uruchamiając natomiast z bootującej dyskietki bez systemu gra wyświetli że posiadamy procesor 68040 przez brak wczytanej biblioteki procesora.


Co do tych chipów, przejście do kolejnego poziomu odblokowuje się tylko wtedy gdy posiadamy w ekwipunku 3 karty chipów.

(1 edit)

Przyznam szczerze, że teraz nie pamiętam, czy zapisywałem zebrane chipy przez gracza. Zaskoczyłeś mnie i faktycznie to byłby fatalny błąd... podam Ci sposób na przeskok do kolejnego poziomu, dzięki czemu będziesz mógł grać od każdego poziomu od którego zechcesz. Wciskasz jednocześnie klawisz E+M co przeniesie Cię do kolejnego poziomu, a ja obiecuję że przyjrzę się temu problemowi.

Sołtys is now only in digital version for sale on retronics.eu, but You must choose polish language on this site. Boxed versions are be avaible soon. I was finished game some mounts ago and now Retronics making a physical versions for sale.

Thank you for the gameplay video ;) it's a pity you didn't try the mini-games, which are now only manually activated with F1-F3 keys. They will randomly start during gameplay, but for now you manually start them. I especially recommend the F3 key, as I used the copper mirror effect in the minigame :-)

V 1.0: 07.01.2024

V 1.1: 12.05.2024

(1 edit)

Here: https://retronics.eu/?a=item&id=392&l=pl :)

But now only digital version is avaible.

(1 edit)

Hello. Maybe You must run game without CPU cache. I have an Amiga 600 with A630 turbo card (with 68030@50 too) and it's common problem.

At my place everything works fine. Maybe there is a lack of free chip ram?

Thanks for recording gameplay from this game :-)

Thanks for recording gameplay from this game :-)

Wow, thank You very much :-) that's great

Anyone who purchases the game from the Retronics store will receive a digital version in the mail. If there is an option, there will be an option to purchase digitally, but it's not up to me.

I will contact Fabry Amiga Vault, because he created the WHDLoad version. Try running the regular version of LhA/ADF from under the system and let me know if it also causes errors, as it will be relevant whether the error lies with the WHDLoad version itself, or if I made a mistake somewhere. I don't own a TF1260, so I have no way to test, but thanks for the information.

If you want to update version send me an e-mail message to tukinem@ìnteria.pl. But I tell you right away that this fix is just ajustment of one line of text when displaying the game plot :-)

Hey. Thank you for purchasing the physical version of the game. The WHDLoad version is just a demo version and is available here for free without having to log in to FB. After purchasing the physical version from the store, you should receive the digital version in ADF files to your email. Yes, there was a small update here, but practically it was a small insignificant fix. Light cosmetics of appearance not affecting gameplay.

Thank you for choosing this game for your “Gameplay of New Amiga Games from January 2025” video. 

Greetings :)

Testing the map is done 'manually' as in the original. After creating a map in the editor, we select 'TEST' and if we pass the map we created, the editor then asks us if we want to save it. If we confirm at this point, the map can be used in tournament/single play. If we manually select to save the map, it will save, but we won't be able to play it until we test it. This was the case in the original version.

Yes. You can copy files from ADF to HDD and play game.

Well, yes, because the game is a 2-disk version. It can only be purchased at the “normal” price at the Retronics store.

Yes.

The game references both Robbo from Atari and the first part of Amirobbo, which some people don't like. The first 10 levels feature levels and refined graphics from Robbo from Atari XL. The next 10 levels are levels from the first part of Amirobbo along with graphics of that game. Only from the 21st level do the “new worlds” begin. I'm glad you like the game. I wish you a lot of fun :)

I'm glad you like the game. I don't see the point of the WHDLoad version, because you can just copy this game to HDD and run natively.

Tylko jedna wersja jest. To tylko linki do grupy Amiga Vault, która stworzyła wersję WHDLoad. Linki do samej gry są tam, gdzie jest Download.

Dziękuję za nagranie gameplay'u pełnej wersji oraz zaprezentowanie wykorzystania paczki DLC w trybie Custom World :-)

Thank you for your positive feedback :-)

Unfortunately, the lack of music in the game is due to the limitation of 512 kB RAM chip. If I were to introduce music during the game, the minimum requirements would automatically increase.

I encourage you to play the full version, which has 50 other levels in the story mode, and additionally DLC packs will be created for the game. There is also a DLC Maker written, in which everyone will be able to create their own 20 levels as a DLC pack with their own graphics and their own sounds in the game :-) The premiere of the full version will be on Christmas.

Nice game, but in minimum requirements should be 512 kB of Chip RAM (not MB) ;)