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TujiTV

2
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A member registered 4 days ago

Recent community posts

Definitely a bit too early in development to give any feedback you probably don't already have in mind, but a few things from just the gameplay loop:

It felt like the delay between swings was a touch too slow, a bit of a speed-up could definitely help the game feel a bit more complex with the action (allowing for slightly more executable attack and dodge combos).

It would also be a good idea to start the player with uppercut and ground slam, so that the s_chrg is understandable early.

A couple of bugs:

If you let the enemy heal a little bit before killing them, it can sometimes create a duplicate enemy, meaning you get two pieces of loot for a single kill some times.

Correctly timing an aerial attack while wall-jumping cancels out the flip on the x-axis, meaning you can infinitely wall jump on a single wall.

Interesting game! I think my basic mandarin probably helped me out a bit so it didn't take me long to finish it.

When arranging the calendar, I noticed that some of the interaction highlights were overlapping with other columns, and some of the romanization text needs to be scaled a touch.

Also, the crossed out numbers on the calendar did force me to do a bit of counting to remember the correct solution for the puzzle.

But overall, very fun. I definitely think it definitely had the right balance of difficulty for a game that doesn't tell you anything at all!